Zoom Picture Engineering_Aarhus University Teams of Engineering students playing Eship:Navigating Uncertainty in their Entrepreneurship course. Zoom Picture Nanoscience_Aarhus University Nanoscience Masters students, at the start of their Entrepreneurship course, seen engrossed in gameplay. Watch Video (00:00:40) Team discussion A team of Engineering students at Aarhus University, Denmark discuss a strategic decision point while playing the game in their Entrepreneurship course. Zoom Picture Classroom_Aarhus University A large Enterpreneurship class for Engineering students at Aarhus University as seen towards the end of the game – some teams are pitching to each other while others are finishing gameplay or preparing their pitch. Watch Video (00:00:11) Dice roll impact A team of Engineering students at Aarhus University reacting to a dice roll. Watch Video (00:01:34) Short interview with a player Aukse, Community Manager of Science@Home talks about her experience playing the game. Zoom Picture Nanoscience_Aarhus University Nanoscience Masters students, at the start of their Entrepreneurship course, seen engrossed in gameplay. Zoom Picture Engineering_Aarhus University End-game Team scores of Engineering Masters students – the team numbers are in blue and their final uncertainty scores are in red. Team 9 pitched to the Facilitator due to odd number of teams playing. Team 2 is the clear winner. Watch Video (00:00:33) Pre-classroom Launch Test Run Students and Researchers of various backgrounds play-testing the game in a University Cafeteria – a video snippet. Zoom Picture Post-conference gaming Student, researchers, game designers, citizen science experts, and game developers have a go at the game in a relaxed setting after a long day at the conference. Watch Video (00:00:35) Energetic in-game discussion Participants of the Science @ Home Community and guests of the 2016 Annual Summit experience the game after attending a long day of talks – still engaged! Zoom Picture The Pitch A Nanoscience student team pitching their idea developed in-game to another team. A guest observer keeps time and listens in.
Zoom Picture Nanoscience_Aarhus University Nanoscience Masters students, at the start of their Entrepreneurship course, seen engrossed in gameplay. Watch Video (00:00:40) Team discussion A team of Engineering students at Aarhus University, Denmark discuss a strategic decision point while playing the game in their Entrepreneurship course. Zoom Picture Classroom_Aarhus University A large Enterpreneurship class for Engineering students at Aarhus University as seen towards the end of the game – some teams are pitching to each other while others are finishing gameplay or preparing their pitch. Watch Video (00:00:11) Dice roll impact A team of Engineering students at Aarhus University reacting to a dice roll. Watch Video (00:01:34) Short interview with a player Aukse, Community Manager of Science@Home talks about her experience playing the game. Zoom Picture Nanoscience_Aarhus University Nanoscience Masters students, at the start of their Entrepreneurship course, seen engrossed in gameplay. Zoom Picture Engineering_Aarhus University End-game Team scores of Engineering Masters students – the team numbers are in blue and their final uncertainty scores are in red. Team 9 pitched to the Facilitator due to odd number of teams playing. Team 2 is the clear winner. Watch Video (00:00:33) Pre-classroom Launch Test Run Students and Researchers of various backgrounds play-testing the game in a University Cafeteria – a video snippet. Zoom Picture Post-conference gaming Student, researchers, game designers, citizen science experts, and game developers have a go at the game in a relaxed setting after a long day at the conference. Watch Video (00:00:35) Energetic in-game discussion Participants of the Science @ Home Community and guests of the 2016 Annual Summit experience the game after attending a long day of talks – still engaged! Zoom Picture The Pitch A Nanoscience student team pitching their idea developed in-game to another team. A guest observer keeps time and listens in.
Watch Video (00:00:40) Team discussion A team of Engineering students at Aarhus University, Denmark discuss a strategic decision point while playing the game in their Entrepreneurship course.
Zoom Picture Classroom_Aarhus University A large Enterpreneurship class for Engineering students at Aarhus University as seen towards the end of the game – some teams are pitching to each other while others are finishing gameplay or preparing their pitch. Watch Video (00:00:11) Dice roll impact A team of Engineering students at Aarhus University reacting to a dice roll. Watch Video (00:01:34) Short interview with a player Aukse, Community Manager of Science@Home talks about her experience playing the game. Zoom Picture Nanoscience_Aarhus University Nanoscience Masters students, at the start of their Entrepreneurship course, seen engrossed in gameplay. Zoom Picture Engineering_Aarhus University End-game Team scores of Engineering Masters students – the team numbers are in blue and their final uncertainty scores are in red. Team 9 pitched to the Facilitator due to odd number of teams playing. Team 2 is the clear winner. Watch Video (00:00:33) Pre-classroom Launch Test Run Students and Researchers of various backgrounds play-testing the game in a University Cafeteria – a video snippet. Zoom Picture Post-conference gaming Student, researchers, game designers, citizen science experts, and game developers have a go at the game in a relaxed setting after a long day at the conference. Watch Video (00:00:35) Energetic in-game discussion Participants of the Science @ Home Community and guests of the 2016 Annual Summit experience the game after attending a long day of talks – still engaged! Zoom Picture The Pitch A Nanoscience student team pitching their idea developed in-game to another team. A guest observer keeps time and listens in.
Watch Video (00:00:11) Dice roll impact A team of Engineering students at Aarhus University reacting to a dice roll.
Watch Video (00:01:34) Short interview with a player Aukse, Community Manager of Science@Home talks about her experience playing the game.
Zoom Picture Nanoscience_Aarhus University Nanoscience Masters students, at the start of their Entrepreneurship course, seen engrossed in gameplay. Zoom Picture Engineering_Aarhus University End-game Team scores of Engineering Masters students – the team numbers are in blue and their final uncertainty scores are in red. Team 9 pitched to the Facilitator due to odd number of teams playing. Team 2 is the clear winner. Watch Video (00:00:33) Pre-classroom Launch Test Run Students and Researchers of various backgrounds play-testing the game in a University Cafeteria – a video snippet. Zoom Picture Post-conference gaming Student, researchers, game designers, citizen science experts, and game developers have a go at the game in a relaxed setting after a long day at the conference. Watch Video (00:00:35) Energetic in-game discussion Participants of the Science @ Home Community and guests of the 2016 Annual Summit experience the game after attending a long day of talks – still engaged! Zoom Picture The Pitch A Nanoscience student team pitching their idea developed in-game to another team. A guest observer keeps time and listens in.
Zoom Picture Engineering_Aarhus University End-game Team scores of Engineering Masters students – the team numbers are in blue and their final uncertainty scores are in red. Team 9 pitched to the Facilitator due to odd number of teams playing. Team 2 is the clear winner. Watch Video (00:00:33) Pre-classroom Launch Test Run Students and Researchers of various backgrounds play-testing the game in a University Cafeteria – a video snippet. Zoom Picture Post-conference gaming Student, researchers, game designers, citizen science experts, and game developers have a go at the game in a relaxed setting after a long day at the conference. Watch Video (00:00:35) Energetic in-game discussion Participants of the Science @ Home Community and guests of the 2016 Annual Summit experience the game after attending a long day of talks – still engaged! Zoom Picture The Pitch A Nanoscience student team pitching their idea developed in-game to another team. A guest observer keeps time and listens in.
Watch Video (00:00:33) Pre-classroom Launch Test Run Students and Researchers of various backgrounds play-testing the game in a University Cafeteria – a video snippet.
Zoom Picture Post-conference gaming Student, researchers, game designers, citizen science experts, and game developers have a go at the game in a relaxed setting after a long day at the conference. Watch Video (00:00:35) Energetic in-game discussion Participants of the Science @ Home Community and guests of the 2016 Annual Summit experience the game after attending a long day of talks – still engaged! Zoom Picture The Pitch A Nanoscience student team pitching their idea developed in-game to another team. A guest observer keeps time and listens in.
Watch Video (00:00:35) Energetic in-game discussion Participants of the Science @ Home Community and guests of the 2016 Annual Summit experience the game after attending a long day of talks – still engaged!
Zoom Picture The Pitch A Nanoscience student team pitching their idea developed in-game to another team. A guest observer keeps time and listens in.