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2nd Place (Overall)
Silver Medal
The ESHIP game was entered into both the Entrepreneurship Challenge Track (ECIE2016) and the Game-based Learning Competition (ECGBL2016).
At ECIE2016, its innovative approach to using gamification in Entrepreneurship Education, combined with a Design Thinking teaching model, caught the attention of the judges, earning second place.
ECGBL, an international game-based learning conference, hosts a prestigious educational games competition, evaluating entries based on design, impact, innovation, creativity, and engagement. With three categories—digital, non-digital, and multi-platform—the ESHIP game took first place in the non-digital category and secured second place overall across all platforms.
The game also won silver medal in the 2018 International Serious Play Board Game Award Program.
Read a column about this win published in the Aarhus University Website
Nominee
The theoretical model behind identity play and its use in forming an entrepreneurial identity (possible self) was presented at the 3E conference 2019 in Goteborg, Sweden. 3E conference is a prestigious entrepreneurship education conference run by the European Council for Small Business. The paper received a nomination for the best paper award.
Thrane, Claus; Basaiawmoit, Rajiv Vaid. / Triggering identity play in entrepreneurship education through game-based learning: Nominated for best paper. Paper presented at 3E Conference – ECSB Entrepreneurship Education Conference, 2019, Göteborg, Sweden.
Winner
“Are team reflections better than individual reflections? Let’s reflect on that by climbing up the reflection mountain as a Savvy Goat” – this was the title of the Professional Development Workshop (pdw) that won the best PDW award at the 3E conference 2022, Dijon, France. This is a project where Biosymfonix has been consulting Savvygoat – a company based in Oxford, UK to design a gamified student journey and reflection process.
The ESHIP: Navigating Uncertainty board game was shortlisted as the finalists at the prestigious QS Reimagine Education Awards 2024 in the blended and presence learning category and was one of the only physical games present in an AI and tech-heavy category and awards session in general. The Leap in Time game was also nominated in the e-learning category as finalists. The 2024 QS Reimagine Education Awards received over 1,300 submissions across 18 award categories. The first round of evaluations, conducted by more than 800 international judges, was highly competitive, with an exceptional array of innovative projects. Both these games ranked in the top 25% which helped in securing a spot on the 2024 Shortlist!
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End User License Agreement for the use of ESHIP: Navigating Uncertainty/GRANTED: The Research Grant Game/Pactopolis: Where Smart Negotiations Meet Sustainable Innovation
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End User License Agreement for the use of ESHIP: Navigating Uncertainty/GRANTED: The Research Grant Game/Pactopolis: Where Smart Negotiations Meet Sustainable Innovation ACADEMIC TEACHING USE
NOTICE: PLEASE READ THIS END USER LICENSE AGREEMENT (“Agreement”) EXPLAINING ADDITIONAL LICENSE TERMS AND LIMITATIONS BEFORE USING THIS PRODUCT. IF YOU DO NOT ACCEPT THESE TERMS, YOU MAY CONTACT BIOSYMFONIX TO RETURN THIS PRODUCT AND OBTAIN A REFUND OF THE ORIGINAL PURCHASE ORDER. FOR THE SAKE OF CLARITY, OPENING THE PRODUCT AND USING SAME IS DEEMED AN AGREEMENT TO THE FOLLOWING ADDITIONAL TERMS.
This Agreement constitutes a legally binding agreement between Customer (“Customer” or “you”) of Institution (“Institution”) and Biosymfonix (DK33006039) (“Company”) and regulates the use of the Game (“PRODUCT”) and the associated materials. The “Effective Date” of this Agreement is the date of purchase.
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End User License Agreement for the use of ESHIP: Navigating Uncertainty/GRANTED: The Research Grant Game/Pactopolis: Where Smart Negotiations Meet Sustainable Innovation
Commercial Use
NOTICE: PLEASE READ THIS END USER LICENSE AGREEMENT (“Agreement”) EXPLAINING ADDITIONAL LICENSE TERMS AND LIMITATIONS BEFORE USING THIS PRODUCT. IF YOU DO NOT ACCEPT THESE TERMS, YOU MAY CONTACT BIOSYMFONIX TO RETURN THIS PRODUCT AND OBTAIN A REFUND OF THE ORIGINAL PURCHASE ORDER. FOR THE SAKE OF CLARITY, OPENING THE PRODUCT AND USING SAME IS DEEMED AN AGREEMENT TO THE FOLLOWING ADDITIONAL TERMS.
This Agreement constitutes a legally binding agreement between Customer (“Customer” or “you”) of Institution (“Institution”) and Biosymfonix (DK33006039) (“Company”) and regulates the use of the Game (“PRODUCT”) and the associated materials. The “Effective Date” of this Agreement is the date of purchase.