Our games

  • Players experience team-based decision-making in a game setting.
  • Activities include role-playing, discussing, and narrating.
  • Players make strategic decisions under simulated conditions.
Gameplay

Players embark on a design thinking journey, from opportunity identification to value creation. Teams of 3-5 players collaborate to reduce uncertainty while competing with other teams for success. The game triggers multiple points of the Entrecomp framework.

Winning condition

Unlike many games, success in ESHIP comes from minimizing uncertainty. In a multi-team setting, the team with the lowest uncertainty score wins.

Play time: 2-3h
Language: English, Danish, French
Players/Teams: 3-5 per Box; Teams: Unlimited
Game details
  • Players experience team-based decision-making in a game setting.
  • Activities include role-playing, discussing, and narrating.
  • Players make strategic decisions under simulated conditions.

Gameplay

Players embark on a design thinking journey, from opportunity identification to value creation. Teams of 3-5 players collaborate to reduce uncertainty while competing with other teams for success. The game triggers multiple points of the Entrecomp framework.

Winning condition

Unlike many games, success in ESHIP comes from minimizing uncertainty. In a multi-team setting, the team with the lowest uncertainty score wins.

  • Players experience team-based decision-making in a game setting.
  • Activities include role-playing, discussing, and narrating.
  • Players make strategic decisions under simulated conditions.

Gameplay

Players embark on a design thinking journey, from opportunity identification to value creation. Teams of 3-5 players collaborate to reduce uncertainty while competing with other teams for success. The game triggers multiple points of the Entrecomp framework.

Winning condition

Unlike many games, success in ESHIP comes from minimizing uncertainty. In a multi-team setting, the team with the lowest uncertainty score wins.

  • A game for potential employees and employers or career/placement offices
  • Tries to match expectations of potential employees with potential employers
  • Inspired by role-play – this workshop game gets young professionals to think like that of a recruiter and vice versa.
  • Soft-skill development is a highlight of the game
Gameplay

Future of Work – is a game that gets players to role-play potential employees and potential employers. Often there is mismatch between job call expectations (from the perspective of the hiring managers) and the job applicants. Making implicit concerns more explicit, the game helps overcome biases and blind spots from both sides.

Winning condition

There is no “winning” in this game – but rather a journey of self-discovery and expectation matching

Players/Teams: 2-4
Game details
  • A game for potential employees and employers or career/placement offices
  • Tries to match expectations of potential employees with potential employers
  • Inspired by role-play – this workshop game gets young professionals to think like that of a recruiter and vice versa.
  • Soft-skill development is a highlight of the game

Gameplay

Future of Work – is a game that gets players to role-play potential employees and potential employers. Often there is mismatch between job call expectations (from the perspective of the hiring managers) and the job applicants. Making implicit concerns more explicit, the game helps overcome biases and blind spots from both sides.

Winning condition

There is no “winning” in this game – but rather a journey of self-discovery and expectation matching

  • A game for potential employees and employers or career/placement offices
  • Tries to match expectations of potential employees with potential employers
  • Inspired by role-play – this workshop game gets young professionals to think like that of a recruiter and vice versa.
  • Soft-skill development is a highlight of the game

Gameplay

Future of Work – is a game that gets players to role-play potential employees and potential employers. Often there is mismatch between job call expectations (from the perspective of the hiring managers) and the job applicants. Making implicit concerns more explicit, the game helps overcome biases and blind spots from both sides.

Winning condition

There is no “winning” in this game – but rather a journey of self-discovery and expectation matching

  • Players start with an actual Grant/Funding call.
  • Players experience strategic, team-based decision-making in a game setting.
  • Activities include role-playing, discussing, narrating and documenting.
  • Players come up with a skeletal grant proposal at the end of the game.
Gameplay

Players role-play a team of researchers and go through a design thinking process to write a skeletal grant proposal. A team of 3-5 players cooperate to reduce uncertainty. There may or may not be teams to compete against.

Winning condition

In contrast to many other games, a lower score leads you to success. In a single team setting, you score yourself on your uncertainty score and self-assessment of your skeletal grant proposal. In a multi-team setting, the team with the lowest uncertainty score wins.

Play time: 3-4h
Language: English
Players/Teams: 3-5;
Teams: Unlimited
Game details
  • Players start with an actual Grant/Funding call.
  • Players experience strategic, team-based decision-making in a game setting.
  • Activities include role-playing, discussing, narrating and documenting.
  • Players come up with a skeletal grant proposal at the end of the game.

Gameplay

Players role-play a team of researchers and go through a design thinking process to write a skeletal grant proposal. A team of 3-5 players cooperate to reduce uncertainty. There may or may not be teams to compete against.

Winning condition

In contrast to many other games, a lower score leads you to success. In a single team setting, you score yourself on your uncertainty score and self-assessment of your skeletal grant proposal. In a multi-team setting, the team with the lowest uncertainty score wins.

  • Players start with an actual Grant/Funding call.
  • Players experience strategic, team-based decision-making in a game setting.
  • Activities include role-playing, discussing, narrating and documenting.
  • Players come up with a skeletal grant proposal at the end of the game.

Gameplay

Players role-play a team of researchers and go through a design thinking process to write a skeletal grant proposal. A team of 3-5 players cooperate to reduce uncertainty. There may or may not be teams to compete against.

Winning condition

In contrast to many other games, a lower score leads you to success. In a single team setting, you score yourself on your uncertainty score and self-assessment of your skeletal grant proposal. In a multi-team setting, the team with the lowest uncertainty score wins.

  • While you need a Patent attorney to write a patent – you don’t need to be one to read a patent.
  • No prior Patent or IP knowledge required for gameplay
  • Real-world patent & inspirational courtroom cases integrated into the gameplay
  • It tries to make Patents and the art of reading them Great again.
Gameplay

Leap in Time: The Patent Game is a digital escape room where players enter as voices inside Leonardo Da Vinci’s head who has traveled forward in time and landed in a modern but abandoned patent office. Players must help him discover what patents are, understand their structure and ultimately create a non-infringing patent. The gameplay requires reading, interaction & puzzle-solving.

Winning condition

Like all escape rooms – the team that finishes the fastest is the winner with a caveat being – that you don’t get a count-down timer but a count-up timer. So, you can track your own time that you take to crack this 3-room game and compare it against others.

Play time: 45 min to 1 hour
Language: English
Players/team: 2-10
Game details
  • While you need a Patent attorney to write a patent – you don’t need to be one to read a patent.
  • No prior Patent or IP knowledge required for gameplay
  • Real-world patent & inspirational courtroom cases integrated into the gameplay
  • It tries to make Patents and the art of reading them Great again.

Gameplay

Leap in Time: The Patent Game is a digital escape room where players enter as voices inside Leonardo Da Vinci’s head who has traveled forward in time and landed in a modern but abandoned patent office. Players must help him discover what patents are, understand their structure and ultimately create a non-infringing patent. The gameplay requires reading, interaction & puzzle-solving.

Winning condition

Like all escape rooms – the team that finishes the fastest is the winner with a caveat being – that you don’t get a count-down timer but a count-up timer. So, you can track your own time that you take to crack this 3-room game and compare it against others.

  • While you need a Patent attorney to write a patent – you don’t need to be one to read a patent.
  • No prior Patent or IP knowledge required for gameplay
  • Real-world patent & inspirational courtroom cases integrated into the gameplay
  • It tries to make Patents and the art of reading them Great again.

Gameplay

Leap in Time: The Patent Game is a digital escape room where players enter as voices inside Leonardo Da Vinci’s head who has traveled forward in time and landed in a modern but abandoned patent office. Players must help him discover what patents are, understand their structure and ultimately create a non-infringing patent. The gameplay requires reading, interaction & puzzle-solving.

Winning condition

Like all escape rooms – the team that finishes the fastest is the winner with a caveat being – that you don’t get a count-down timer but a count-up timer. So, you can track your own time that you take to crack this 3-room game and compare it against others.

  • Don’t just learn about Open Innovation – live it and experience it in action
  • No prior knowledge of Open Innovation required – from novices to industry veterans
  • Real-world settings – inspired from real-world open Innovation challenges shared by Industry professionals & corporate open innovation practitioners.
  • Live in-person play format activates creativity and strategy in all players
Gameplay

OI: Are you Ready? is a game that tests your readiness towards Open Innovation by seeing whether or not you engage in principles of Open Innovation intuitively or not. In a workshop format, the facilitator will let participants identify certain barriers to open innovation and then come up with opportunities to overcome said barriers.

Winning condition

The team with the most diverse information and output using open innovation principles can be identified as a the most OI friendly team in the game and thus the winner.

Play time: 1h
Language: English
Players/Team: 2-10
Game details
  • Don’t just learn about Open Innovation – live it and experience it in action
  • No prior knowledge of Open Innovation required – from novices to industry veterans
  • Real-world settings – inspired from real-world open Innovation challenges shared by Industry professionals & corporate open innovation practitioners.
  • Live in-person play format activates creativity and strategy in all players

Gameplay

OI: Are you Ready? is a game that tests your readiness towards Open Innovation by seeing whether or not you engage in principles of Open Innovation intuitively or not. In a workshop format, the facilitator will let participants identify certain barriers to open innovation and then come up with opportunities to overcome said barriers.

Winning condition

The team with the most diverse information and output using open innovation principles can be identified as a the most OI friendly team in the game and thus the winner.

  • Don’t just learn about Open Innovation – live it and experience it in action
  • No prior knowledge of Open Innovation required – from novices to industry veterans
  • Real-world settings – inspired from real-world open Innovation challenges shared by Industry professionals & corporate open innovation practitioners.
  • Live in-person play format activates creativity and strategy in all players

Gameplay

OI: Are you Ready? is a game that tests your readiness towards Open Innovation by seeing whether or not you engage in principles of Open Innovation intuitively or not. In a workshop format, the facilitator will let participants identify certain barriers to open innovation and then come up with opportunities to overcome said barriers.

Winning condition

The team with the most diverse information and output using open innovation principles can be identified as a the most OI friendly team in the game and thus the winner.

  • A sectoral take on Negotiations with the environment as a stakeholder
  • Focus is on teaching negotiation skills while also learning to simultaneously take the interests of the environment into consideration
  • Delicate balance between competition and collaboration
  • Innovative Land Use and use of real-world sustainable technology info to trigger integrative negotiations
Gameplay

Pactopolis (from latin – the City of Deals) The game starts with asymmetric information across different sectors and it is the task of the players to figure out the right incentives as well as the strategy. While money and resources will be needed to expand each industry’s area (and influence), the key to winning the game is the ability to make deals while the government tries to oversee the development of the area in the most sustainable way possible.

Winning condition

Player with the most negotiation points, money and resources in the end-of the game usually wins. There are other metrics that are also looked at – such as environmental benefits, team-play and

Play time: 4h
Language: English
Players/Teams: 4
Game details
  • A sectoral take on Negotiations with the environment as a stakeholder
  • Focus is on teaching negotiation skills while also learning to simultaneously take the interests of the environment into consideration
  • Delicate balance between competition and collaboration
  • Innovative Land Use and use of real-world sustainable technology info to trigger integrative negotiations

Gameplay

Pactopolis (from latin – the City of Deals) The game starts with asymmetric information across different sectors and it is the task of the players to figure out the right incentives as well as the strategy. While money and resources will be needed to expand each industry’s area (and influence), the key to winning the game is the ability to make deals while the government tries to oversee the development of the area in the most sustainable way possible.

Winning condition

Player with the most negotiation points, money and resources in the end-of the game usually wins. There are other metrics that are also looked at – such as environmental benefits, team-play and

  • A sectoral take on Negotiations with the environment as a stakeholder
  • Focus is on teaching negotiation skills while also learning to simultaneously take the interests of the environment into consideration
  • Delicate balance between competition and collaboration
  • Innovative Land Use and use of real-world sustainable technology info to trigger integrative negotiations

Gameplay

Pactopolis (from latin – the City of Deals) The game starts with asymmetric information across different sectors and it is the task of the players to figure out the right incentives as well as the strategy. While money and resources will be needed to expand each industry’s area (and influence), the key to winning the game is the ability to make deals while the government tries to oversee the development of the area in the most sustainable way possible.

Winning condition

Player with the most negotiation points, money and resources in the end-of the game usually wins. There are other metrics that are also looked at – such as environmental benefits, team-play and

End User License Agreement for the use of ESHIP: Navigating Uncertainty/GRANTED: The Research Grant Game/Pactopolis: Where Smart Negotiations Meet Sustainable Innovation

PERSONAL NON-COMMERCIAL USE

NOTICE: PLEASE READ THIS END USER LICENSE AGREEMENT (“Agreement”) EXPLAINING ADDITIONAL LICENSE TERMS AND LIMITATIONS BEFORE USING THIS PRODUCT. IF YOU DO NOT ACCEPT THESE TERMS, YOU MAY CONTACT BIOSYMFONIX TO RETURN THIS PRODUCT AND OBTAIN A REFUND OF THE ORIGINAL PURCHASE ORDER. FOR THE SAKE OF CLARITY, OPENING THE PRODUCT AND USING SAME IS DEEMED AN AGREEMENT TO THE FOLLOWING ADDITIONAL TERMS.

This Agreement constitutes a legally binding agreement between Customer (“Customer” or “you”) and Biosymfonix (DK33006039) (“Company”) and regulates the use of the Game (“PRODUCT”) and the associated materials. The “Effective Date” of this Agreement is the date of purchase.

  1. Scope of License: Biosymfonix grants you a non-exclusive, and non-transferrable license to use the boardgame, including all content, characters, information, and services contained therein (“PRODUCT”), solely for Personal Academic Use. The Customer agrees to not use the PRODUCT beyond this Personal Academic Use. The Customer agrees its use of the PRODUCT shall be strictly in accordance with this Agreement.

  2. Personal Non-Commercial Use: “Personal Academic Use” is defined herein as non-commercial use of the game, as per definition in Section 7, solely by the customer and excludes any institutional use. In the event that the customer would like to use the product for non-commercial, academic teaching or research, they should contact Biosymfonix to extend the license to an Academic Teaching OR Research Use License.

  3. Term: The license term shall commence on the Effective Date and shall be a lifetime, non-exclusive, and non-transferrable license.

  4. Payment: For Personal non-commercial license granted to the PRODUCT, you agree to pay under the terms of Biosymfonix’s invoice, which is incorporated by reference, including applicable VAT charges and any import fees levied by your country. You agree to pay all reasonable attorney and collection fees arising from efforts to collect any past due amounts from you.

  5. Restrictions On Use: Any use, reproduction or redistribution of the PRODUCT not expressly authorized by this Agreement is expressly prohibited and may result in severe civil and criminal penalties. Customer may not disassemble, reverse engineer, or modify the PRODUCT for any purposes.

  6. Transfer Restrictions: You do not have the right to grant sublicenses to any third party. This PRODUCT is licensed only to you and may not be transferred to anyone without the prior written consent of Biosymfonix.

  7. Request Conversion to Commercial Use License: If the Customer would like to use the PRODUCT commercially, e.g., beyond the limited Research Use provided for in this license, Biosymfonix is open to negotiate the provision of a separate commercial license for an extra cost, with specific terms depending upon the anticipated Commercial Use. “Commercial Use” is defined herein as any activity (including but not limited to workshops, hackathons, events, consulting) using PRODUCT whereby there is monetary transaction involved.

  8. Intellectual Property Ownership: All title, ownership rights, and intellectual property rights in and to the PRODUCT and all copies thereof remain with the Company. Nothing in this Agreement grants or transfers to you any ownership rights in the PRODUCT, including the software and other intellectual property rights related to the PRODUCT. The PRODUCT is protected by the copyright laws of all countries, international copyright treaties and conventions, and other laws. All rights are asserted and reserved. Except as expressly provided in this Agreement, no part of the PRODUCT may be copied, reproduced, modified, created derivative works from, aggregated, republished, uploaded, posted, publicly displayed, encoded, translated, transmitted, distributed, sold, or otherwise exploited for any commercial purpose whatsoever, without the Company’s express prior written permission.

  9. LIMITATION OF LIABILITY: AS PERMITTED BY APPLICABLE LAW, THE PRODUCT IS PROVIDED “AS IS” FOR CUSTOMERS’ USE AND WITHOUT WARRANTY OF ANY KIND. COMPANY EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, TITLE/NON-INFRINGEMENT, AND/OR FITNESS FOR A PARTICULAR PURPOSE.

  10. Rights and Duties Upon Termination: This Agreement will terminate automatically without notice from Biosymfonix if you fail to comply with any provision of this Agreement. Upon termination of this Agreement, you shall return the PRODUCT and all derivative works, embodiments, and records thereof, including without limitation, copies thereof, electronic or otherwise. You must also destroy all the associated material provided. All provisions of this Agreement relating to disclaimers or warranties, limitations of liability, remedies, or damages and the Company’s proprietary rights, choice of law and jurisdiction, and indemnity shall survive termination of this Agreement.

  11. Choice of Law and Venue: This Agreement shall be governed by the law of Denmark. All disputes arising out of or in connection with the present contract shall be finally settled under the Rules of Arbitration of the International Chamber of Commerce by one or more arbitrators appointed in accordance with the said Rules.

End User License Agreement for the use of ESHIP: Navigating Uncertainty/GRANTED: The Research Grant Game/Pactopolis: Where Smart Negotiations Meet Sustainable Innovation

Academic Research Use

NOTICE: PLEASE READ THIS END USER LICENSE AGREEMENT (“Agreement”) EXPLAINING ADDITIONAL LICENSE TERMS AND LIMITATIONS BEFORE USING THIS PRODUCT. IF YOU DO NOT ACCEPT THESE TERMS, YOU MAY CONTACT BIOSYMFONIX TO RETURN THIS PRODUCT AND OBTAIN A REFUND OF THE ORIGINAL PURCHASE ORDER. FOR THE SAKE OF CLARITY, OPENING THE PRODUCT AND USING SAME IS DEEMED AN AGREEMENT TO THE FOLLOWING ADDITIONAL TERMS.

This Agreement constitutes a legally binding agreement between Customer (“Customer” or “you”) of Institution (“Institution”) and Biosymfonix (DK33006039) (“Company”) and regulates the use of the Game (“PRODUCT”) and the associated materials. The “Effective Date” of this Agreement is the date of purchase.

  1. Scope of License: Biosymfonix grants you a non-exclusive, and non-transferrable license to use the boardgame, including all content, characters, information, and services contained therein (“PRODUCT”), solely for Research Use. The Customer agrees to not use the PRODUCT beyond this Research Use. The Customer agrees its use of the PRODUCT shall be strictly in accordance with this Agreement.

  2. Academic Research Use: “Research Use” is defined herein as non-commercial research at the Institution. To this end, Biosymfonix welcomes contact with regards to the game usage and will be happy to provide the Customer with informational support to an academic research project that uses the PRODUCT. Biosymfonix does not expect any compensation for such informational support. In case Biosymfonix provides collaborative research design and analytical support, a co-authorship on any resulting publications is expected for the people from Biosymfonix directly involved in providing such support and discussions.

  3. Term: The license term shall commence on the Effective Date and shall be for a period of up to three (3) years (“Term”). Thereafter, this Agreement will be considered terminated as per Section 4.

  4. Termination: At the end of the Term, or in the event that the Customer departs the Institution, this license is deemed terminated immediately, and as such, Biosymfonix requests that the PRODUCT be returned to Biosymfonix and all associated materials be discarded at that time. The PRODUCT will be donated to a deserving institute that does not have the funds to support the purchase of the PRODUCT. In this case both the donating and receiving Institutions will be announced on the Company’s website as per the Company’s CSR initiative. Alternatively, the License can optionally be renewed upon request by the Customer or a new representative of the Institution (at cost and terms to be determined at that time). Biosymfonix will then send renewal invoice to Customer, payment of which is due in accordance with Section 5. Biosymfonix will, upon such renewal, upgrade any supplementary educational materials that have been provided with the PRODUCT.

  5. Payment: For Research use license granted to the PRODUCT, you agree to pay under the terms of Biosymfonix’s invoice, which is incorporated by reference, including applicable renewal license fees (“License Fee”). You agree to pay all reasonable attorney and collection fees arising from efforts to collect any past due amounts from you.

  6. Restrictions On Use: Any use, reproduction or redistribution of the PRODUCT not expressly authorized by this Agreement is expressly prohibited and may result in severe civil and criminal penalties. Customer may not disassemble, reverse engineer, or modify the PRODUCT for any purposes.

  7. Transfer Restrictions: You do not have the right to grant sublicenses to any third party. This PRODUCT is licensed only to you and may not be transferred to anyone without the prior written consent of Biosymfonix.

  8. Request Conversion to Commercial Use License: If the Customer would like to use the PRODUCT commercially, e.g., beyond the limited Research Use provided for in this license, Biosymfonix is open to negotiate the provision of a separate commercial license for an extra cost, with specific terms depending upon the anticipated Commercial Use. “Commercial Use” is defined herein as any activity (including but not limited to workshops, hackathons, events, consulting) using PRODUCT whereby there is monetary transaction involved.

  9. Intellectual Property Ownership: All title, ownership rights, and intellectual property rights in and to the PRODUCT and all copies thereof remain with the Company. Nothing in this Agreement grants or transfers to you any ownership rights in the PRODUCT, including the software and other intellectual property rights related to the PRODUCT. The PRODUCT is protected by the copyright laws of all countries, international copyright treaties and conventions, and other laws. All rights are asserted and reserved. Except as expressly provided in this Agreement, no part of the PRODUCT may be copied, reproduced, modified, created derivative works from, aggregated, republished, uploaded, posted, publicly displayed, encoded, translated, transmitted, distributed, sold, or otherwise exploited for any commercial purpose whatsoever, without the Company’s express prior written permission.

  10. LIMITATION OF LIABILITY: AS PERMITTED BY APPLICABLE LAW, THE PRODUCT IS PROVIDED “AS IS” FOR CUSTOMERS’ USE AND WITHOUT WARRANTY OF ANY KIND. COMPANY EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, TITLE/NON-INFRINGEMENT, AND/OR FITNESS FOR A PARTICULAR PURPOSE.

  11. Rights and Duties Upon Termination: This Agreement will terminate automatically without notice from Biosymfonix if you fail to comply with any provision of this Agreement. Upon termination of this Agreement, you shall return the PRODUCT and all derivative works, embodiments, and records thereof, including without limitation, copies thereof, electronic or otherwise. You must also destroy all the associated material provided. All provisions of this Agreement relating to disclaimers or warranties, limitations of liability, remedies, or damages and the Company’s proprietary rights, choice of law and jurisdiction, and indemnity shall survive termination of this Agreement.

  12. Choice of Law and Venue: This Agreement shall be governed by the law of Denmark. All disputes arising out of or in connection with the present contract shall be finally settled under the Rules of Arbitration of the International Chamber of Commerce by one or more arbitrators appointed in accordance with the said Rules.

End User License Agreement for the use of ESHIP: Navigating Uncertainty/GRANTED: The Research Grant Game/Pactopolis: Where Smart Negotiations Meet Sustainable Innovation ACADEMIC TEACHING USE

NOTICE: PLEASE READ THIS END USER LICENSE AGREEMENT (“Agreement”) EXPLAINING ADDITIONAL LICENSE TERMS AND LIMITATIONS BEFORE USING THIS PRODUCT. IF YOU DO NOT ACCEPT THESE TERMS, YOU MAY CONTACT BIOSYMFONIX TO RETURN THIS PRODUCT AND OBTAIN A REFUND OF THE ORIGINAL PURCHASE ORDER. FOR THE SAKE OF CLARITY, OPENING THE PRODUCT AND USING SAME IS DEEMED AN AGREEMENT TO THE FOLLOWING ADDITIONAL TERMS.

This Agreement constitutes a legally binding agreement between Customer (“Customer” or “you”) of Institution (“Institution”) and Biosymfonix (DK33006039) (“Company”) and regulates the use of the Game (“PRODUCT”) and the associated materials. The “Effective Date” of this Agreement is the date of purchase.

  1. Scope of License: Biosymfonix grants you a non-exclusive, and non-transferrable license to use the boardgame, including all content, characters, information, and services contained therein (“PRODUCT”), solely for Academic Teaching Use. The Customer agrees to not use the PRODUCT beyond this Academic Teaching Use. The Customer agrees its use of the PRODUCT shall be strictly in accordance with this Agreement.

  2. Academic Teaching Use: “Academic Teaching Use” is defined herein as non-commercial instruction and learning at the Institution. In the event that the customer would like to use the product for non-commercial, academic research, they should contact Biosymfonix to extend the license to the Academic Research Use License.

  3. Term: The license term shall commence on the Effective Date and shall be a lifetime, non-exclusive, and non-transferrable license.

  4. Termination: In the event that the Customer departs the Institution, this license is deemed terminated immediately, and as such, Biosymfonix requests that the PRODUCT be returned to Biosymfonix and all associated materials be discarded at that time. The PRODUCT will be donated to a deserving institute that does not have the funds to support the purchase of the PRODUCT. In this case both the donating and receiving Institutions will be announced on the Company’s website as per the Company’s CSR initiative. Alternatively, the License can optionally be renewed upon request by the Customer or a new representative of the Institution (at a small cost and analogous terms to be determined at that time). Biosymfonix will, upon such renewal, upgrade any supplementary educational materials that have been provided with the Product.

  5. Payment: For Academic Teaching use license granted to the PRODUCT, you agree to pay under the terms of Biosymfonix’s invoice, which is incorporated by reference, including applicable renewal license fees (“License Fee”). You agree to pay all reasonable attorney and collection fees arising from efforts to collect any past due amounts from you.

  6. Restrictions On Use: Any use, reproduction or redistribution of the PRODUCT not expressly authorized by this Agreement is expressly prohibited and may result in severe civil and criminal penalties. Customer may not disassemble, reverse engineer, or modify the PRODUCT for any purposes.

  7. Transfer Restrictions: You do not have the right to grant sublicenses to any third party. This PRODUCT is licensed only to you and may not be transferred to anyone without the prior written consent of Biosymfonix.

  8. Request Conversion to Commercial Use License: If the Customer would like to use the PRODUCT commercially, e.g., beyond the limited Research Use provided for in this license, Biosymfonix is open to negotiate the provision of a separate commercial license for an extra cost, with specific terms depending upon the anticipated Commercial Use. “Commercial Use” is defined herein as any activity (including but not limited to workshops, hackathons, events, consulting) using PRODUCT whereby there is monetary transaction involved.

  9. Intellectual Property Ownership: All title, ownership rights, and intellectual property rights in and to the PRODUCT and all copies thereof remain with the Company. Nothing in this Agreement grants or transfers to you any ownership rights in the PRODUCT, including the software and other intellectual property rights related to the PRODUCT. The PRODUCT is protected by the copyright laws of all countries, international copyright treaties and conventions, and other laws. All rights are asserted and reserved. Except as expressly provided in this Agreement, no part of the PRODUCT may be copied, reproduced, modified, created derivative works from, aggregated, republished, uploaded, posted, publicly displayed, encoded, translated, transmitted, distributed, sold, or otherwise exploited for any commercial purpose whatsoever, without the Company’s express prior written permission.

  10. LIMITATION OF LIABILITY: AS PERMITTED BY APPLICABLE LAW, THE PRODUCT IS PROVIDED “AS IS” FOR CUSTOMERS’ USE AND WITHOUT WARRANTY OF ANY KIND. COMPANY EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, TITLE/NON-INFRINGEMENT, AND/OR FITNESS FOR A PARTICULAR PURPOSE.

  11. Rights and Duties Upon Termination: This Agreement will terminate automatically without notice from Biosymfonix if you fail to comply with any provision of this Agreement. Upon termination of this Agreement, you shall return the PRODUCT and all derivative works, embodiments, and records thereof, including without limitation, copies thereof, electronic or otherwise. You must also destroy all the associated material provided. All provisions of this Agreement relating to disclaimers or warranties, limitations of liability, remedies, or damages and the Company’s proprietary rights, choice of law and jurisdiction, and indemnity shall survive termination of this Agreement.

  12. Choice of Law and Venue: This Agreement shall be governed by the law of Denmark. All disputes arising out of or in connection with the present contract shall be finally settled under the Rules of Arbitration of the International Chamber of Commerce by one or more arbitrators appointed in accordance with the said Rules.

End User License Agreement for the use of ESHIP: Navigating Uncertainty/GRANTED: The Research Grant Game/Pactopolis: Where Smart Negotiations Meet Sustainable Innovation

Commercial Use

NOTICE: PLEASE READ THIS END USER LICENSE AGREEMENT (“Agreement”) EXPLAINING ADDITIONAL LICENSE TERMS AND LIMITATIONS BEFORE USING THIS PRODUCT. IF YOU DO NOT ACCEPT THESE TERMS, YOU MAY CONTACT BIOSYMFONIX TO RETURN THIS PRODUCT AND OBTAIN A REFUND OF THE ORIGINAL PURCHASE ORDER. FOR THE SAKE OF CLARITY, OPENING THE PRODUCT AND USING SAME IS DEEMED AN AGREEMENT TO THE FOLLOWING ADDITIONAL TERMS.

This Agreement constitutes a legally binding agreement between Customer (“Customer” or “you”) of Institution (“Institution”) and Biosymfonix (DK33006039) (“Company”) and regulates the use of the Game (“PRODUCT”) and the associated materials. The “Effective Date” of this Agreement is the date of purchase.

  1. Scope of License: Biosymfonix grants you a commercial, non-exclusive, and non-transferrable license to use the above-mentioned boardgame, including all content, characters, information, and services contained therein (“PRODUCT”). The Customer agrees its use of the PRODUCT shall be strictly in accordance with this Agreement.

  2. Commercial Use: “Commercial Use” is defined herein as any activity (including but not limited to workshops, hackathons, events, consulting) using PRODUCT whereby there is monetary transaction involved, and/or any activity using the PRODUCT that involves participants or users who are not members of your academic institution, including any consortiums, workshops, or the like involving additional companies or institutions.

  3. Term: The license term shall commence on the Effective Date and shall be for a period of up to three (3) years (“Term”). Thereafter, this Agreement will automatically renew. Biosymfonix will send renewal invoice to Customer proximate to the end of a three-year term, payment of which is due in accordance with Section 5.

  4. Termination: This Agreement will terminate automatically without notice from Biosymfonix if you fail to comply with any provision of this Agreement or when the Term noted in Section 3 expires absent renewal. Upon termination of this Agreement, you shall destroy all copies of same. All provisions of this Agreement relating to disclaimers or warranties, limitations of liability, remedies, or damages and Company’s proprietary rights, choice of law, and jurisdiction shall survive termination.

  5. Payment: For the commercial license granted to the PRODUCT, you agree to pay under the terms of Biosymfonix’s invoice which is incorporated by reference, including applicable renewal license fees (“License Fee”). You agree to pay all reasonable attorney and collection fees arising from efforts to collect any past due amounts from you.

  6. Restrictions On Use: Any use, reproduction or redistribution of the PRODUCT not expressly authorized by this Agreement is expressly prohibited and may result in severe civil and criminal penalties. Customer may not disassemble, reverse engineer, or modify the PRODUCT for any purposes.

  7. Transfer Restrictions: You do not have the right to grant sublicenses to any third party. This PRODUCT is licensed only to you and may not be transferred to anyone without the prior written consent of Biosymfonix.

  8. Request Conversion to Academic Use License: At the end of the Term, Customer may request conversion to an ‘academic’ license, which would if agreed between the parties would convert to Biosymfonix’s then-extending terms for academic, non-commercial license.

  9. Intellectual Property Ownership: All title, ownership rights, and intellectual property rights in and to the PRODUCT and all copies thereof remain with the Company. Nothing in this Agreement grants or transfers to you any ownership rights in the PRODUCT, including the software and other intellectual property rights related to the PRODUCT. The PRODUCT is protected by the copyright laws of all countries, international copyright treaties and conventions, and other laws. All rights are asserted and reserved. Except as expressly provided in this Agreement, no part of the PRODUCT may be copied, reproduced, modified, created derivative works from, aggregated, republished, uploaded, posted, publicly displayed, encoded, translated, transmitted, distributed, sold, or otherwise exploited for any commercial purpose whatsoever, without the Company’s express prior written permission.

  10. LIMITATION OF LIABILITY: AS PERMITTED BY APPLICABLE LAW, THE PRODUCT IS PROVIDED “AS IS” FOR CUSTOMERS’ USE AND WITHOUT WARRANTY OF ANY KIND. COMPANY EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, TITLE/NON-INFRINGEMENT, AND/OR FITNESS FOR A PARTICULAR PURPOSE.

  11. Rights and Duties Upon Termination: This Agreement will terminate automatically without notice from Biosymfonix if you fail to comply with any provision of this Agreement. Upon termination of this Agreement, you shall return the PRODUCT and all derivative works, embodiments, and records thereof, including without limitation, copies thereof, electronic or otherwise. You must also destroy all the associated material provided. All provisions of this Agreement relating to disclaimers or warranties, limitations of liability, remedies, or damages and the Company’s proprietary rights, choice of law and jurisdiction, and indemnity shall survive termination of this Agreement.

  12. Choice of Law and Venue: This Agreement shall be governed by the law of Denmark. All disputes arising out of or in connection with the present contract shall be finally settled under the Rules of Arbitration of the International Chamber of Commerce by one or more arbitrators appointed in accordance with the said Rules.