Leap in Time

The Patent Game

Leap in Time: The Patent Game

Game overview

Leap in Time: The Patent Game eliminates the challenge and fear of reading patents, and affirms that one needs a patent attorney to draft a patent, not to read one!

THE PROBLEM:

Researchers & students commonly rely on journal articles to deepen their understanding of a topic, evaluate the current state of the field, and identify unexplored opportunities. However, patents, which often contain vast amounts of valuable information not published in journals, are rarely utilized in the same way. Many view patents solely as tools for securing intellectual property, assuming that only patent lawyers deal with them. The complex legal language in patents often deters even the most determined researchers from exploring them.

THE SOLUTION:

This digital escape room tackles these challenges head-on. It guides players through the essentials of patents—what they are, what they aren’t, and their purpose. The game demystifies the structure of a patent, showing players how to focus on key information to make patents easier to understand. Additionally, it teaches strategies to avoid patent infringement and demonstrates how to innovate effectively within the boundaries of existing patents.

THE GAME:

This is one-of-a-kind digital escape room where 3-5 players roleplay Leonardo da Vinci’s thoughts. After time-traveling to the present, Leonardo finds himself in a patent office, completely unfamiliar with patents.

Players must help him discover what patents are, understand their structure, learn how to navigate them efficiently, and ultimately create a non-infringing patent. Only then can Leonardo escape the patent office and return to his timeline.

In a second scenario of the game, the players are tasked to understand how a filed patent may be opposed. Playing in a similar way to the first scenario, players will have to uncover the existing patent and learn that it has been opposed and then give reasons as to how such an opposition may be successful.

Leap In Time offers several exciting features that make it a unique and engaging experience:

  1. 3D Multiplayer Environment: The game is set in a beautifully designed 3D room where players can interact and compete with each other.
  2. Educational Gameplay: It combines entertainment with education, teaching players about patents and innovations through various challenges and puzzles.
  3. Browser-Based: No need for downloads or installations. The game runs directly in your browser for easy access.
  4. Instructional Video: An instructional video is available to help players understand the gameplay mechanics before diving in.
  5. Optimal Performance: For the best experience, it’s recommended to close all other browser tabs and applications while playing

 

Browsers: Edge, Chrome, Firefox. Play mode: Live in classroom or Asynchronous activity; Teams (recommended) or Solo (may take more time due to lack of brainstorming).

The game takes on average 45 minutes to play if the players pay attention and read. Brute-forcing the puzzles without reading will result in a much longer and frustrating game-play. This is intentionally designed to get the players to read the text snippets in the game

Who can play

  • This game is ideal for any course that has IP in their curriculum but also can be used for corporate training events run by legal teams to increase awareness of patents.
  • Corporate training events run by legal teams to increase awareness of patents.

Key outcomes

Understand patent structure and logic.

Be more open to reading patents and accessing patent databases.

Learning reasons why a filed patent can be opposed.

Gameplay

Leap in Time: The Patent Game is a digital escape room where players enter as voices inside Leonardo Da Vinci’s head who has traveled forward in time and landed in a modern but abandoned patent office. Players must help him discover what patents are, understand their structure and ultimately create a non-infringing patent. The gameplay requires reading, interaction & puzzle-solving.

Winning condition

Like all escape rooms – the team that finishes the fastest is the winner with a caveat being – that you don’t get a count-down timer but a count-up timer. So, you can track your own time that you take to crack this 3-room game and compare it against others.

Game information

Game Type: Digital Escape Room
Players/team: 2-10
Scalability: 1-many 
Onboarding: Speedy (< 5mins)
Teams: Minimum 3

99,00 kr.

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Leap in Time: The Patent Game

Game Contributions

End User License Agreement for the use of ESHIP: Navigating Uncertainty/GRANTED: The Research Grant Game/Pactopolis: Where Smart Negotiations Meet Sustainable Innovation

PERSONAL NON-COMMERCIAL USE

NOTICE: PLEASE READ THIS END USER LICENSE AGREEMENT (“Agreement”) EXPLAINING ADDITIONAL LICENSE TERMS AND LIMITATIONS BEFORE USING THIS PRODUCT. IF YOU DO NOT ACCEPT THESE TERMS, YOU MAY CONTACT BIOSYMFONIX TO RETURN THIS PRODUCT AND OBTAIN A REFUND OF THE ORIGINAL PURCHASE ORDER. FOR THE SAKE OF CLARITY, OPENING THE PRODUCT AND USING SAME IS DEEMED AN AGREEMENT TO THE FOLLOWING ADDITIONAL TERMS.

This Agreement constitutes a legally binding agreement between Customer (“Customer” or “you”) and Biosymfonix (DK33006039) (“Company”) and regulates the use of the Game (“PRODUCT”) and the associated materials. The “Effective Date” of this Agreement is the date of purchase.

  1. Scope of License: Biosymfonix grants you a non-exclusive, and non-transferrable license to use the boardgame, including all content, characters, information, and services contained therein (“PRODUCT”), solely for Personal Academic Use. The Customer agrees to not use the PRODUCT beyond this Personal Academic Use. The Customer agrees its use of the PRODUCT shall be strictly in accordance with this Agreement.

  2. Personal Non-Commercial Use: “Personal Academic Use” is defined herein as non-commercial use of the game, as per definition in Section 7, solely by the customer and excludes any institutional use. In the event that the customer would like to use the product for non-commercial, academic teaching or research, they should contact Biosymfonix to extend the license to an Academic Teaching OR Research Use License.

  3. Term: The license term shall commence on the Effective Date and shall be a lifetime, non-exclusive, and non-transferrable license.

  4. Payment: For Personal non-commercial license granted to the PRODUCT, you agree to pay under the terms of Biosymfonix’s invoice, which is incorporated by reference, including applicable VAT charges and any import fees levied by your country. You agree to pay all reasonable attorney and collection fees arising from efforts to collect any past due amounts from you.

  5. Restrictions On Use: Any use, reproduction or redistribution of the PRODUCT not expressly authorized by this Agreement is expressly prohibited and may result in severe civil and criminal penalties. Customer may not disassemble, reverse engineer, or modify the PRODUCT for any purposes.

  6. Transfer Restrictions: You do not have the right to grant sublicenses to any third party. This PRODUCT is licensed only to you and may not be transferred to anyone without the prior written consent of Biosymfonix.

  7. Request Conversion to Commercial Use License: If the Customer would like to use the PRODUCT commercially, e.g., beyond the limited Research Use provided for in this license, Biosymfonix is open to negotiate the provision of a separate commercial license for an extra cost, with specific terms depending upon the anticipated Commercial Use. “Commercial Use” is defined herein as any activity (including but not limited to workshops, hackathons, events, consulting) using PRODUCT whereby there is monetary transaction involved.

  8. Intellectual Property Ownership: All title, ownership rights, and intellectual property rights in and to the PRODUCT and all copies thereof remain with the Company. Nothing in this Agreement grants or transfers to you any ownership rights in the PRODUCT, including the software and other intellectual property rights related to the PRODUCT. The PRODUCT is protected by the copyright laws of all countries, international copyright treaties and conventions, and other laws. All rights are asserted and reserved. Except as expressly provided in this Agreement, no part of the PRODUCT may be copied, reproduced, modified, created derivative works from, aggregated, republished, uploaded, posted, publicly displayed, encoded, translated, transmitted, distributed, sold, or otherwise exploited for any commercial purpose whatsoever, without the Company’s express prior written permission.

  9. LIMITATION OF LIABILITY: AS PERMITTED BY APPLICABLE LAW, THE PRODUCT IS PROVIDED “AS IS” FOR CUSTOMERS’ USE AND WITHOUT WARRANTY OF ANY KIND. COMPANY EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, TITLE/NON-INFRINGEMENT, AND/OR FITNESS FOR A PARTICULAR PURPOSE.

  10. Rights and Duties Upon Termination: This Agreement will terminate automatically without notice from Biosymfonix if you fail to comply with any provision of this Agreement. Upon termination of this Agreement, you shall return the PRODUCT and all derivative works, embodiments, and records thereof, including without limitation, copies thereof, electronic or otherwise. You must also destroy all the associated material provided. All provisions of this Agreement relating to disclaimers or warranties, limitations of liability, remedies, or damages and the Company’s proprietary rights, choice of law and jurisdiction, and indemnity shall survive termination of this Agreement.

  11. Choice of Law and Venue: This Agreement shall be governed by the law of Denmark. All disputes arising out of or in connection with the present contract shall be finally settled under the Rules of Arbitration of the International Chamber of Commerce by one or more arbitrators appointed in accordance with the said Rules.

End User License Agreement for the use of ESHIP: Navigating Uncertainty/GRANTED: The Research Grant Game/Pactopolis: Where Smart Negotiations Meet Sustainable Innovation

Academic Research Use

NOTICE: PLEASE READ THIS END USER LICENSE AGREEMENT (“Agreement”) EXPLAINING ADDITIONAL LICENSE TERMS AND LIMITATIONS BEFORE USING THIS PRODUCT. IF YOU DO NOT ACCEPT THESE TERMS, YOU MAY CONTACT BIOSYMFONIX TO RETURN THIS PRODUCT AND OBTAIN A REFUND OF THE ORIGINAL PURCHASE ORDER. FOR THE SAKE OF CLARITY, OPENING THE PRODUCT AND USING SAME IS DEEMED AN AGREEMENT TO THE FOLLOWING ADDITIONAL TERMS.

This Agreement constitutes a legally binding agreement between Customer (“Customer” or “you”) of Institution (“Institution”) and Biosymfonix (DK33006039) (“Company”) and regulates the use of the Game (“PRODUCT”) and the associated materials. The “Effective Date” of this Agreement is the date of purchase.

  1. Scope of License: Biosymfonix grants you a non-exclusive, and non-transferrable license to use the boardgame, including all content, characters, information, and services contained therein (“PRODUCT”), solely for Research Use. The Customer agrees to not use the PRODUCT beyond this Research Use. The Customer agrees its use of the PRODUCT shall be strictly in accordance with this Agreement.

  2. Academic Research Use: “Research Use” is defined herein as non-commercial research at the Institution. To this end, Biosymfonix welcomes contact with regards to the game usage and will be happy to provide the Customer with informational support to an academic research project that uses the PRODUCT. Biosymfonix does not expect any compensation for such informational support. In case Biosymfonix provides collaborative research design and analytical support, a co-authorship on any resulting publications is expected for the people from Biosymfonix directly involved in providing such support and discussions.

  3. Term: The license term shall commence on the Effective Date and shall be for a period of up to three (3) years (“Term”). Thereafter, this Agreement will be considered terminated as per Section 4.

  4. Termination: At the end of the Term, or in the event that the Customer departs the Institution, this license is deemed terminated immediately, and as such, Biosymfonix requests that the PRODUCT be returned to Biosymfonix and all associated materials be discarded at that time. The PRODUCT will be donated to a deserving institute that does not have the funds to support the purchase of the PRODUCT. In this case both the donating and receiving Institutions will be announced on the Company’s website as per the Company’s CSR initiative. Alternatively, the License can optionally be renewed upon request by the Customer or a new representative of the Institution (at cost and terms to be determined at that time). Biosymfonix will then send renewal invoice to Customer, payment of which is due in accordance with Section 5. Biosymfonix will, upon such renewal, upgrade any supplementary educational materials that have been provided with the PRODUCT.

  5. Payment: For Research use license granted to the PRODUCT, you agree to pay under the terms of Biosymfonix’s invoice, which is incorporated by reference, including applicable renewal license fees (“License Fee”). You agree to pay all reasonable attorney and collection fees arising from efforts to collect any past due amounts from you.

  6. Restrictions On Use: Any use, reproduction or redistribution of the PRODUCT not expressly authorized by this Agreement is expressly prohibited and may result in severe civil and criminal penalties. Customer may not disassemble, reverse engineer, or modify the PRODUCT for any purposes.

  7. Transfer Restrictions: You do not have the right to grant sublicenses to any third party. This PRODUCT is licensed only to you and may not be transferred to anyone without the prior written consent of Biosymfonix.

  8. Request Conversion to Commercial Use License: If the Customer would like to use the PRODUCT commercially, e.g., beyond the limited Research Use provided for in this license, Biosymfonix is open to negotiate the provision of a separate commercial license for an extra cost, with specific terms depending upon the anticipated Commercial Use. “Commercial Use” is defined herein as any activity (including but not limited to workshops, hackathons, events, consulting) using PRODUCT whereby there is monetary transaction involved.

  9. Intellectual Property Ownership: All title, ownership rights, and intellectual property rights in and to the PRODUCT and all copies thereof remain with the Company. Nothing in this Agreement grants or transfers to you any ownership rights in the PRODUCT, including the software and other intellectual property rights related to the PRODUCT. The PRODUCT is protected by the copyright laws of all countries, international copyright treaties and conventions, and other laws. All rights are asserted and reserved. Except as expressly provided in this Agreement, no part of the PRODUCT may be copied, reproduced, modified, created derivative works from, aggregated, republished, uploaded, posted, publicly displayed, encoded, translated, transmitted, distributed, sold, or otherwise exploited for any commercial purpose whatsoever, without the Company’s express prior written permission.

  10. LIMITATION OF LIABILITY: AS PERMITTED BY APPLICABLE LAW, THE PRODUCT IS PROVIDED “AS IS” FOR CUSTOMERS’ USE AND WITHOUT WARRANTY OF ANY KIND. COMPANY EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, TITLE/NON-INFRINGEMENT, AND/OR FITNESS FOR A PARTICULAR PURPOSE.

  11. Rights and Duties Upon Termination: This Agreement will terminate automatically without notice from Biosymfonix if you fail to comply with any provision of this Agreement. Upon termination of this Agreement, you shall return the PRODUCT and all derivative works, embodiments, and records thereof, including without limitation, copies thereof, electronic or otherwise. You must also destroy all the associated material provided. All provisions of this Agreement relating to disclaimers or warranties, limitations of liability, remedies, or damages and the Company’s proprietary rights, choice of law and jurisdiction, and indemnity shall survive termination of this Agreement.

  12. Choice of Law and Venue: This Agreement shall be governed by the law of Denmark. All disputes arising out of or in connection with the present contract shall be finally settled under the Rules of Arbitration of the International Chamber of Commerce by one or more arbitrators appointed in accordance with the said Rules.

End User License Agreement for the use of ESHIP: Navigating Uncertainty/GRANTED: The Research Grant Game/Pactopolis: Where Smart Negotiations Meet Sustainable Innovation ACADEMIC TEACHING USE

NOTICE: PLEASE READ THIS END USER LICENSE AGREEMENT (“Agreement”) EXPLAINING ADDITIONAL LICENSE TERMS AND LIMITATIONS BEFORE USING THIS PRODUCT. IF YOU DO NOT ACCEPT THESE TERMS, YOU MAY CONTACT BIOSYMFONIX TO RETURN THIS PRODUCT AND OBTAIN A REFUND OF THE ORIGINAL PURCHASE ORDER. FOR THE SAKE OF CLARITY, OPENING THE PRODUCT AND USING SAME IS DEEMED AN AGREEMENT TO THE FOLLOWING ADDITIONAL TERMS.

This Agreement constitutes a legally binding agreement between Customer (“Customer” or “you”) of Institution (“Institution”) and Biosymfonix (DK33006039) (“Company”) and regulates the use of the Game (“PRODUCT”) and the associated materials. The “Effective Date” of this Agreement is the date of purchase.

  1. Scope of License: Biosymfonix grants you a non-exclusive, and non-transferrable license to use the boardgame, including all content, characters, information, and services contained therein (“PRODUCT”), solely for Academic Teaching Use. The Customer agrees to not use the PRODUCT beyond this Academic Teaching Use. The Customer agrees its use of the PRODUCT shall be strictly in accordance with this Agreement.

  2. Academic Teaching Use: “Academic Teaching Use” is defined herein as non-commercial instruction and learning at the Institution. In the event that the customer would like to use the product for non-commercial, academic research, they should contact Biosymfonix to extend the license to the Academic Research Use License.

  3. Term: The license term shall commence on the Effective Date and shall be a lifetime, non-exclusive, and non-transferrable license.

  4. Termination: In the event that the Customer departs the Institution, this license is deemed terminated immediately, and as such, Biosymfonix requests that the PRODUCT be returned to Biosymfonix and all associated materials be discarded at that time. The PRODUCT will be donated to a deserving institute that does not have the funds to support the purchase of the PRODUCT. In this case both the donating and receiving Institutions will be announced on the Company’s website as per the Company’s CSR initiative. Alternatively, the License can optionally be renewed upon request by the Customer or a new representative of the Institution (at a small cost and analogous terms to be determined at that time). Biosymfonix will, upon such renewal, upgrade any supplementary educational materials that have been provided with the Product.

  5. Payment: For Academic Teaching use license granted to the PRODUCT, you agree to pay under the terms of Biosymfonix’s invoice, which is incorporated by reference, including applicable renewal license fees (“License Fee”). You agree to pay all reasonable attorney and collection fees arising from efforts to collect any past due amounts from you.

  6. Restrictions On Use: Any use, reproduction or redistribution of the PRODUCT not expressly authorized by this Agreement is expressly prohibited and may result in severe civil and criminal penalties. Customer may not disassemble, reverse engineer, or modify the PRODUCT for any purposes.

  7. Transfer Restrictions: You do not have the right to grant sublicenses to any third party. This PRODUCT is licensed only to you and may not be transferred to anyone without the prior written consent of Biosymfonix.

  8. Request Conversion to Commercial Use License: If the Customer would like to use the PRODUCT commercially, e.g., beyond the limited Research Use provided for in this license, Biosymfonix is open to negotiate the provision of a separate commercial license for an extra cost, with specific terms depending upon the anticipated Commercial Use. “Commercial Use” is defined herein as any activity (including but not limited to workshops, hackathons, events, consulting) using PRODUCT whereby there is monetary transaction involved.

  9. Intellectual Property Ownership: All title, ownership rights, and intellectual property rights in and to the PRODUCT and all copies thereof remain with the Company. Nothing in this Agreement grants or transfers to you any ownership rights in the PRODUCT, including the software and other intellectual property rights related to the PRODUCT. The PRODUCT is protected by the copyright laws of all countries, international copyright treaties and conventions, and other laws. All rights are asserted and reserved. Except as expressly provided in this Agreement, no part of the PRODUCT may be copied, reproduced, modified, created derivative works from, aggregated, republished, uploaded, posted, publicly displayed, encoded, translated, transmitted, distributed, sold, or otherwise exploited for any commercial purpose whatsoever, without the Company’s express prior written permission.

  10. LIMITATION OF LIABILITY: AS PERMITTED BY APPLICABLE LAW, THE PRODUCT IS PROVIDED “AS IS” FOR CUSTOMERS’ USE AND WITHOUT WARRANTY OF ANY KIND. COMPANY EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, TITLE/NON-INFRINGEMENT, AND/OR FITNESS FOR A PARTICULAR PURPOSE.

  11. Rights and Duties Upon Termination: This Agreement will terminate automatically without notice from Biosymfonix if you fail to comply with any provision of this Agreement. Upon termination of this Agreement, you shall return the PRODUCT and all derivative works, embodiments, and records thereof, including without limitation, copies thereof, electronic or otherwise. You must also destroy all the associated material provided. All provisions of this Agreement relating to disclaimers or warranties, limitations of liability, remedies, or damages and the Company’s proprietary rights, choice of law and jurisdiction, and indemnity shall survive termination of this Agreement.

  12. Choice of Law and Venue: This Agreement shall be governed by the law of Denmark. All disputes arising out of or in connection with the present contract shall be finally settled under the Rules of Arbitration of the International Chamber of Commerce by one or more arbitrators appointed in accordance with the said Rules.

End User License Agreement for the use of ESHIP: Navigating Uncertainty/GRANTED: The Research Grant Game/Pactopolis: Where Smart Negotiations Meet Sustainable Innovation

Commercial Use

NOTICE: PLEASE READ THIS END USER LICENSE AGREEMENT (“Agreement”) EXPLAINING ADDITIONAL LICENSE TERMS AND LIMITATIONS BEFORE USING THIS PRODUCT. IF YOU DO NOT ACCEPT THESE TERMS, YOU MAY CONTACT BIOSYMFONIX TO RETURN THIS PRODUCT AND OBTAIN A REFUND OF THE ORIGINAL PURCHASE ORDER. FOR THE SAKE OF CLARITY, OPENING THE PRODUCT AND USING SAME IS DEEMED AN AGREEMENT TO THE FOLLOWING ADDITIONAL TERMS.

This Agreement constitutes a legally binding agreement between Customer (“Customer” or “you”) of Institution (“Institution”) and Biosymfonix (DK33006039) (“Company”) and regulates the use of the Game (“PRODUCT”) and the associated materials. The “Effective Date” of this Agreement is the date of purchase.

  1. Scope of License: Biosymfonix grants you a commercial, non-exclusive, and non-transferrable license to use the above-mentioned boardgame, including all content, characters, information, and services contained therein (“PRODUCT”). The Customer agrees its use of the PRODUCT shall be strictly in accordance with this Agreement.

  2. Commercial Use: “Commercial Use” is defined herein as any activity (including but not limited to workshops, hackathons, events, consulting) using PRODUCT whereby there is monetary transaction involved, and/or any activity using the PRODUCT that involves participants or users who are not members of your academic institution, including any consortiums, workshops, or the like involving additional companies or institutions.

  3. Term: The license term shall commence on the Effective Date and shall be for a period of up to three (3) years (“Term”). Thereafter, this Agreement will automatically renew. Biosymfonix will send renewal invoice to Customer proximate to the end of a three-year term, payment of which is due in accordance with Section 5.

  4. Termination: This Agreement will terminate automatically without notice from Biosymfonix if you fail to comply with any provision of this Agreement or when the Term noted in Section 3 expires absent renewal. Upon termination of this Agreement, you shall destroy all copies of same. All provisions of this Agreement relating to disclaimers or warranties, limitations of liability, remedies, or damages and Company’s proprietary rights, choice of law, and jurisdiction shall survive termination.

  5. Payment: For the commercial license granted to the PRODUCT, you agree to pay under the terms of Biosymfonix’s invoice which is incorporated by reference, including applicable renewal license fees (“License Fee”). You agree to pay all reasonable attorney and collection fees arising from efforts to collect any past due amounts from you.

  6. Restrictions On Use: Any use, reproduction or redistribution of the PRODUCT not expressly authorized by this Agreement is expressly prohibited and may result in severe civil and criminal penalties. Customer may not disassemble, reverse engineer, or modify the PRODUCT for any purposes.

  7. Transfer Restrictions: You do not have the right to grant sublicenses to any third party. This PRODUCT is licensed only to you and may not be transferred to anyone without the prior written consent of Biosymfonix.

  8. Request Conversion to Academic Use License: At the end of the Term, Customer may request conversion to an ‘academic’ license, which would if agreed between the parties would convert to Biosymfonix’s then-extending terms for academic, non-commercial license.

  9. Intellectual Property Ownership: All title, ownership rights, and intellectual property rights in and to the PRODUCT and all copies thereof remain with the Company. Nothing in this Agreement grants or transfers to you any ownership rights in the PRODUCT, including the software and other intellectual property rights related to the PRODUCT. The PRODUCT is protected by the copyright laws of all countries, international copyright treaties and conventions, and other laws. All rights are asserted and reserved. Except as expressly provided in this Agreement, no part of the PRODUCT may be copied, reproduced, modified, created derivative works from, aggregated, republished, uploaded, posted, publicly displayed, encoded, translated, transmitted, distributed, sold, or otherwise exploited for any commercial purpose whatsoever, without the Company’s express prior written permission.

  10. LIMITATION OF LIABILITY: AS PERMITTED BY APPLICABLE LAW, THE PRODUCT IS PROVIDED “AS IS” FOR CUSTOMERS’ USE AND WITHOUT WARRANTY OF ANY KIND. COMPANY EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, TITLE/NON-INFRINGEMENT, AND/OR FITNESS FOR A PARTICULAR PURPOSE.

  11. Rights and Duties Upon Termination: This Agreement will terminate automatically without notice from Biosymfonix if you fail to comply with any provision of this Agreement. Upon termination of this Agreement, you shall return the PRODUCT and all derivative works, embodiments, and records thereof, including without limitation, copies thereof, electronic or otherwise. You must also destroy all the associated material provided. All provisions of this Agreement relating to disclaimers or warranties, limitations of liability, remedies, or damages and the Company’s proprietary rights, choice of law and jurisdiction, and indemnity shall survive termination of this Agreement.

  12. Choice of Law and Venue: This Agreement shall be governed by the law of Denmark. All disputes arising out of or in connection with the present contract shall be finally settled under the Rules of Arbitration of the International Chamber of Commerce by one or more arbitrators appointed in accordance with the said Rules.