Home Games Off the shelf Pactopolis: Where Smart Negotiation Meets Sustainable Innovation
Welcome to Pactopolis – the city where pacts and deals save the day and the environment! Practice negotiations with our brand-new game. Take on the role of one of the sectors tasked with co-development of a stretch of land while being profitable and sustainable. Will you be able to balance the two, and more importantly, will you prove to be the master negotiator?
THE PROBLEM: Most people aren’t natural-born negotiators. The first step is recognizing negotiation as a viable option in a given situation. Next, it’s crucial to understand the other party’s needs and priorities. Then, one must devise solutions that create mutual benefits. It’s equally important to realize that negotiable factors don’t have to be purely financial.
But how does one develop the skill of negotiation? Case-based negotiation exercises are a popular method for teaching and practicing negotiation skills. However, in such a training participants may end up focusing on “winning” the negotiation as defined by the case objectives rather than on building relationships, exploring integrative solutions, or addressing long-term implications. The structured nature of cases can shift focus from how the negotiation is conducted (e.g., communication style, empathy, persuasion) to the final agreement.
THE SOLUTION: Pactopolis is a game where one can learn recognizing negotiations as a viable option. The game promotes understanding the needs and priorities of the other parties – through experience, analysis on the go and communication. Like case-based scenarios, and even the real-world, there is some information that is secret for each player. Others must observe, ask, and find the needs and priorities of the other parties to be able to negotiate deals with them.
Students and early career professionals; Managers and Leaders; Sales and procurement professionals; Policy makers; NGO Leaders; Corporate trainers; anyone interested in experiencing the skill of negotiation.
Pactopolis (from latin – the City of Deals) The game starts with asymmetric information across different sectors and it is the task of the players to figure out the right incentives as well as the strategy. While money and resources will be needed to expand each industry’s area (and influence), the key to winning the game is the ability to make deals while the government tries to oversee the development of the area in the most sustainable way possible.
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End User License Agreement for the use of ESHIP: Navigating Uncertainty/GRANTED: The Research Grant Game/Pactopolis: Where Smart Negotiations Meet Sustainable Innovation
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End User License Agreement for the use of ESHIP: Navigating Uncertainty/GRANTED: The Research Grant Game/Pactopolis: Where Smart Negotiations Meet Sustainable Innovation
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End User License Agreement for the use of ESHIP: Navigating Uncertainty/GRANTED: The Research Grant Game/Pactopolis: Where Smart Negotiations Meet Sustainable Innovation ACADEMIC TEACHING USE
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This Agreement constitutes a legally binding agreement between Customer (“Customer” or “you”) of Institution (“Institution”) and Biosymfonix (DK33006039) (“Company”) and regulates the use of the Game (“PRODUCT”) and the associated materials. The “Effective Date” of this Agreement is the date of purchase.
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End User License Agreement for the use of ESHIP: Navigating Uncertainty/GRANTED: The Research Grant Game/Pactopolis: Where Smart Negotiations Meet Sustainable Innovation
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NOTICE: PLEASE READ THIS END USER LICENSE AGREEMENT (“Agreement”) EXPLAINING ADDITIONAL LICENSE TERMS AND LIMITATIONS BEFORE USING THIS PRODUCT. IF YOU DO NOT ACCEPT THESE TERMS, YOU MAY CONTACT BIOSYMFONIX TO RETURN THIS PRODUCT AND OBTAIN A REFUND OF THE ORIGINAL PURCHASE ORDER. FOR THE SAKE OF CLARITY, OPENING THE PRODUCT AND USING SAME IS DEEMED AN AGREEMENT TO THE FOLLOWING ADDITIONAL TERMS.
This Agreement constitutes a legally binding agreement between Customer (“Customer” or “you”) of Institution (“Institution”) and Biosymfonix (DK33006039) (“Company”) and regulates the use of the Game (“PRODUCT”) and the associated materials. The “Effective Date” of this Agreement is the date of purchase.