Services

services

LOOKING FOR IN-A-BOX AND / OR OUT-OF-THE-BOX SOLUTIONS USING GAMES AND GAMIFICATION?

Looking for innovation through play?

Our in-a-box solutions provide structured, off-the-shelf games that are ready for immediate use, perfect for fast implementation and consistent learning outcomes. On the other hand, our out-of-the-box approaches use customized game designs and gamification tools to solve unique educational or business challenges and inspire creative thinking.

Both approaches help leverage the power of gamification to boost engagement, whether you need a plug-and-play tool or a bespoke experience tailored to your needs. 

Services

Bespoke Game Design

We can create or customize serious games to your needs and context. We are a team of multidisciplinary people, and we love games. We pride ourselves on the fact that we are not afraid of complexity, and we would love to work with you to solve your specific problem through serious games – if that is what you need. There are 7 phases to our process:  

The iterative design process requires your involvement at several stages to ensure the final product truly addresses your needs. In summary, we don’t follow Black-box design principles but are very transparent with the client and ensure that not only are they informed at every step of the process but are active participants in our iterative design process to avoid expectation-mismatch that can otherwise result in time and budget increases.  

OUR 7 PHASE PROCESS

1. Understand the problem

Listen and understand the problem deeply, create a joint problem statement as well as defined learning objectives that we sign off on before we begin phase 2 – the solution brainstorm process.  

2. Solution Brainstorm process

This is mostly a creative concept design process that will try to solve the identified problem in the best possible way

3. Create a prototype

Create a prototype ensuring that the learning goals are intact while creating an avenue to learning through play.

4. Client-only test of the prototype

The prototype is tested solely with the client and the design is tweaked, if necessary, after getting your first look feedback 

5. Live deployment-test phase

Here we ensure Design changes from the previous client-only test are incorporated before we test the prototype with target audience. 

6. Experience analysis & final iteration phase

Iteration of the Design based on Deployment-test observations as well as feedback from client and target audience.

7. Finalize

Finalize the product for market-release and deliver product.

Services

Workshops

We run workshop events – you can find the events by following our LinkedIn page and register for these.   We also run customized serious-game workshops for our clients where we can either bring one of our own games if it is relevant or create gamification solutions that fit their needs.   

Our Own Games

ESHIP:
Navigating Uncertainty

How to navigate entrepreneurial uncertainty via design thinking. This game is also good as a team building exercise where players can ideate over any problem as this game is a good ideation tool. It can also be used as an icebreaker for teams where people already do not know each other. 

GRANTED:
The Research Grant Game

This could be relevant if you are looking to develop multi-party grant proposals. The game helps go from a Grant call to a skeletal grant proposal in just about 3h while also understanding and dealing with uncertainties (internal as well as external) that usually impact the grant-writing process. 

OI:
Are you ready?

The game tests readiness of pharma executives in implementing Open innovation in the company. While designed with input from the pharmaceutical industry, the game can be easily tailored to any industry

Future of work

Brings potential employers and employees together to playfully imagine their future selves and go through role reversals and thereby assess the perspective expectation divide. It can also be a fun event to add to your career-day events.

Leap in Time:
The Patent Game

Players go through a digital escape room to overcome the barrier of accessing & reading patents and treating patents for what they are – a fundamental source of information on innovation that is already there and research that has already taken place.

Pactopolis:
Where Smart Negotiation Meets Sustainable Innovation

Our brand-new negotiation game that takes the players through a scenario where they test their skills at negotiating deals. The players will learn about different types of negotiations and how to get better at negotiating.

Tailored Workshops

If you have an idea of what learning you want to impart through your workshop, and want a different approach to a workshop, contact us and we will design a gamified workshop to suit your needs. 

When we run workshops for you, we come prepared for your students/employees. We take care of the material; the pre- and post-game debriefs and discussions.

Our process: 

1.

We work together to identify your needs, align on key objectives for the workshop, and outline the desired outcomes and impact. 

2.

We tailor the workshops with respect to the content and the time available for the workshop.

3.

We show up to the workshop venue and hold the workshop with ample time for discussions and Q&A. We also prefer that clients set aside time for pre-game and post-game debriefs.  

services

Consulting and Partnerships

At Biosymfonix, we are at the forefront of transforming education with cutting-edge solutions that inspire, engage, and empower learners. We specialize in integrating serious games and gamification strategies, especially for complex topics, tailored to the unique needs of the educational sector. 

Whether you’re an educational institution, a learning platform, or a corporate training provider, we offer expertise in designing immersive, interactive experiences that go beyond traditional learning methods. By blending game mechanics with educational content, we create dynamic environments where students are motivated to achieve their learning goals while having fun. 

Our Solutions

Gamification

Collaborating with tech developers, educators, and organizations, we build scalable and impactful gamified learning solutions that make education more engaging, relevant, and effective.      

case

Savvygoat is a digital learning platform providing autonomous, team-based learning experiences. We collaborated with them to enhance their value proposition by incorporating contextualized gamification, thus designing to align closely with the learning objectives. Where necessary, we advised scaling back game elements that didn’t add value or detracted from the learning goals. 

Moving away from the typical Points, Badges, and Leaderboard (PBL) gamification, we implemented strategies promoting deeper and more meaningful interaction with the platform, making it better suited for long-term use, such as over the course of a semester. As a result, students demonstrated higher levels of sustained engagement. 

Serious Games Development

Custom-designed games that focus on specific educational outcomes, enhancing learning through simulation, role-play, and problem-solving. 

case
Leap in Time

The Patent game was created on request from EIT Food. Biosymfonix collaborated with EIT Food, Aarhus University, University of Warsaw and Grendel Games to create this game. Our responsibility was to understand the educational problem, the learning goals, the complexity of the topic at hand, and how to break it down into digestible format. Grendel Games brought this digital game to life.

Services

Publishing

At Biosymfonix, we are passionate about revolutionizing education and training through the power of serious games. Our publishing services focus on creating, curating, and distributing high-quality, purpose-driven games designed to educate, engage, and inspire learners of all ages. 

Serious games combine entertainment with real-world problem-solving and educational content, making learning an immersive and interactive experience. Whether it’s for schools, universities, corporate training, or public education initiatives, we publish games that deliver meaningful outcomes while keeping players engaged and motivated. 

Why Partner with Biosymfonix for Serious Game Publishing? 

1.
Educational Expertise

Being educators ourselves we understand the importance of educational outcomes of a serious game solution. Our expertise with serious games and gamification makes us the perfect partner for publishing your educational game. We work closely with educators, subject matter experts, and game developers to ensure our games meet learning objectives while maintaining playability and enjoyment.

2.
Impactful Storytelling

Through compelling narratives and dynamic challenges, we publish games that promote critical thinking, collaboration, and real-world application of knowledge.

3.
Expertise in publishing serious games

We have experience publishing serious games and have a network that consists of board-game manufacturers, suppliers, logistics services & digital game designers

4.
Global Reach

Our publishing network extends across educational institutions and corporate sectors, ensuring your serious game reaches the right audience.

Services

Training

We also offer training and certification for our off-the-shelf products. While the training is optional for the academic license holders of ESHIP: Navigating Uncertainty and GRANTED: the Research Grant Game, training and certification are mandatory for commercial use.

FOUNDATION – FACILITATOR

Location:

Online, one-to-one.

Duration:

1.5h x 3 days

Course Outline: v

  1. Theory and Concepts – 1.5h
  2. The Game and mechanism – 1.5h
  3. Facilitation and Tips & Tricks – 1.5h
 

The course content will be an abridged version of the expert training – aimed at understanding the basic concepts, learning goals and facilitation methodology.

You get to understand the game and the mechanics, but you will need to play the game yourself at your own time.

You get all the self-study material.

Volume discounts:

for training and certification of more than one person, you can get attractive volume discounts.

EXPERT – FACILITATOR

Location:

On-site*

Duration:

2 days (14h + 2h homework)

Course Outline:

  1. Theory and Concepts – 4h

Hands on learning of concepts like Role-play, Story building, Storytelling, Magic Circle & Uncertainty. Evidence based theory – provided in an easy to digest manner. + Homework

  1. The Game and mechanism – 2h

Play the game and learn how the facilitator facilitates the game.

  1. Post-game analysis – 2h

Understanding the learning goals, Reflection. + Homework

  1. Facilitation and Tips & Tricks – 3h

Team reflection. Post-game debrief. Tailoring concepts/facilitation to your specific needs (if any). Tips and tricks for facilitation.

  1. Complementary tools and biases – 3h

Complementary tools (Design Thinking, Effectuation etc.) and exercises to navigate uncertainty. Understanding cognitive biases and their influence on uncertainty.

A detailed session to evaluate your understanding of the game and subsequently improve your ability to facilitate the game will be covered at the end of the training.

You will get all the self-study material.

Volume discounts:

for training and certification of more than one person, you can get attractive volume discounts.

Request Training

End User License Agreement for the use of ESHIP: Navigating Uncertainty/GRANTED: The Research Grant Game/Pactopolis: Where Smart Negotiations Meet Sustainable Innovation

PERSONAL NON-COMMERCIAL USE

NOTICE: PLEASE READ THIS END USER LICENSE AGREEMENT (“Agreement”) EXPLAINING ADDITIONAL LICENSE TERMS AND LIMITATIONS BEFORE USING THIS PRODUCT. IF YOU DO NOT ACCEPT THESE TERMS, YOU MAY CONTACT BIOSYMFONIX TO RETURN THIS PRODUCT AND OBTAIN A REFUND OF THE ORIGINAL PURCHASE ORDER. FOR THE SAKE OF CLARITY, OPENING THE PRODUCT AND USING SAME IS DEEMED AN AGREEMENT TO THE FOLLOWING ADDITIONAL TERMS.

This Agreement constitutes a legally binding agreement between Customer (“Customer” or “you”) and Biosymfonix (DK33006039) (“Company”) and regulates the use of the Game (“PRODUCT”) and the associated materials. The “Effective Date” of this Agreement is the date of purchase.

  1. Scope of License: Biosymfonix grants you a non-exclusive, and non-transferrable license to use the boardgame, including all content, characters, information, and services contained therein (“PRODUCT”), solely for Personal Academic Use. The Customer agrees to not use the PRODUCT beyond this Personal Academic Use. The Customer agrees its use of the PRODUCT shall be strictly in accordance with this Agreement.

  2. Personal Non-Commercial Use: “Personal Academic Use” is defined herein as non-commercial use of the game, as per definition in Section 7, solely by the customer and excludes any institutional use. In the event that the customer would like to use the product for non-commercial, academic teaching or research, they should contact Biosymfonix to extend the license to an Academic Teaching OR Research Use License.

  3. Term: The license term shall commence on the Effective Date and shall be a lifetime, non-exclusive, and non-transferrable license.

  4. Payment: For Personal non-commercial license granted to the PRODUCT, you agree to pay under the terms of Biosymfonix’s invoice, which is incorporated by reference, including applicable VAT charges and any import fees levied by your country. You agree to pay all reasonable attorney and collection fees arising from efforts to collect any past due amounts from you.

  5. Restrictions On Use: Any use, reproduction or redistribution of the PRODUCT not expressly authorized by this Agreement is expressly prohibited and may result in severe civil and criminal penalties. Customer may not disassemble, reverse engineer, or modify the PRODUCT for any purposes.

  6. Transfer Restrictions: You do not have the right to grant sublicenses to any third party. This PRODUCT is licensed only to you and may not be transferred to anyone without the prior written consent of Biosymfonix.

  7. Request Conversion to Commercial Use License: If the Customer would like to use the PRODUCT commercially, e.g., beyond the limited Research Use provided for in this license, Biosymfonix is open to negotiate the provision of a separate commercial license for an extra cost, with specific terms depending upon the anticipated Commercial Use. “Commercial Use” is defined herein as any activity (including but not limited to workshops, hackathons, events, consulting) using PRODUCT whereby there is monetary transaction involved.

  8. Intellectual Property Ownership: All title, ownership rights, and intellectual property rights in and to the PRODUCT and all copies thereof remain with the Company. Nothing in this Agreement grants or transfers to you any ownership rights in the PRODUCT, including the software and other intellectual property rights related to the PRODUCT. The PRODUCT is protected by the copyright laws of all countries, international copyright treaties and conventions, and other laws. All rights are asserted and reserved. Except as expressly provided in this Agreement, no part of the PRODUCT may be copied, reproduced, modified, created derivative works from, aggregated, republished, uploaded, posted, publicly displayed, encoded, translated, transmitted, distributed, sold, or otherwise exploited for any commercial purpose whatsoever, without the Company’s express prior written permission.

  9. LIMITATION OF LIABILITY: AS PERMITTED BY APPLICABLE LAW, THE PRODUCT IS PROVIDED “AS IS” FOR CUSTOMERS’ USE AND WITHOUT WARRANTY OF ANY KIND. COMPANY EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, TITLE/NON-INFRINGEMENT, AND/OR FITNESS FOR A PARTICULAR PURPOSE.

  10. Rights and Duties Upon Termination: This Agreement will terminate automatically without notice from Biosymfonix if you fail to comply with any provision of this Agreement. Upon termination of this Agreement, you shall return the PRODUCT and all derivative works, embodiments, and records thereof, including without limitation, copies thereof, electronic or otherwise. You must also destroy all the associated material provided. All provisions of this Agreement relating to disclaimers or warranties, limitations of liability, remedies, or damages and the Company’s proprietary rights, choice of law and jurisdiction, and indemnity shall survive termination of this Agreement.

  11. Choice of Law and Venue: This Agreement shall be governed by the law of Denmark. All disputes arising out of or in connection with the present contract shall be finally settled under the Rules of Arbitration of the International Chamber of Commerce by one or more arbitrators appointed in accordance with the said Rules.

End User License Agreement for the use of ESHIP: Navigating Uncertainty/GRANTED: The Research Grant Game/Pactopolis: Where Smart Negotiations Meet Sustainable Innovation

Academic Research Use

NOTICE: PLEASE READ THIS END USER LICENSE AGREEMENT (“Agreement”) EXPLAINING ADDITIONAL LICENSE TERMS AND LIMITATIONS BEFORE USING THIS PRODUCT. IF YOU DO NOT ACCEPT THESE TERMS, YOU MAY CONTACT BIOSYMFONIX TO RETURN THIS PRODUCT AND OBTAIN A REFUND OF THE ORIGINAL PURCHASE ORDER. FOR THE SAKE OF CLARITY, OPENING THE PRODUCT AND USING SAME IS DEEMED AN AGREEMENT TO THE FOLLOWING ADDITIONAL TERMS.

This Agreement constitutes a legally binding agreement between Customer (“Customer” or “you”) of Institution (“Institution”) and Biosymfonix (DK33006039) (“Company”) and regulates the use of the Game (“PRODUCT”) and the associated materials. The “Effective Date” of this Agreement is the date of purchase.

  1. Scope of License: Biosymfonix grants you a non-exclusive, and non-transferrable license to use the boardgame, including all content, characters, information, and services contained therein (“PRODUCT”), solely for Research Use. The Customer agrees to not use the PRODUCT beyond this Research Use. The Customer agrees its use of the PRODUCT shall be strictly in accordance with this Agreement.

  2. Academic Research Use: “Research Use” is defined herein as non-commercial research at the Institution. To this end, Biosymfonix welcomes contact with regards to the game usage and will be happy to provide the Customer with informational support to an academic research project that uses the PRODUCT. Biosymfonix does not expect any compensation for such informational support. In case Biosymfonix provides collaborative research design and analytical support, a co-authorship on any resulting publications is expected for the people from Biosymfonix directly involved in providing such support and discussions.

  3. Term: The license term shall commence on the Effective Date and shall be for a period of up to three (3) years (“Term”). Thereafter, this Agreement will be considered terminated as per Section 4.

  4. Termination: At the end of the Term, or in the event that the Customer departs the Institution, this license is deemed terminated immediately, and as such, Biosymfonix requests that the PRODUCT be returned to Biosymfonix and all associated materials be discarded at that time. The PRODUCT will be donated to a deserving institute that does not have the funds to support the purchase of the PRODUCT. In this case both the donating and receiving Institutions will be announced on the Company’s website as per the Company’s CSR initiative. Alternatively, the License can optionally be renewed upon request by the Customer or a new representative of the Institution (at cost and terms to be determined at that time). Biosymfonix will then send renewal invoice to Customer, payment of which is due in accordance with Section 5. Biosymfonix will, upon such renewal, upgrade any supplementary educational materials that have been provided with the PRODUCT.

  5. Payment: For Research use license granted to the PRODUCT, you agree to pay under the terms of Biosymfonix’s invoice, which is incorporated by reference, including applicable renewal license fees (“License Fee”). You agree to pay all reasonable attorney and collection fees arising from efforts to collect any past due amounts from you.

  6. Restrictions On Use: Any use, reproduction or redistribution of the PRODUCT not expressly authorized by this Agreement is expressly prohibited and may result in severe civil and criminal penalties. Customer may not disassemble, reverse engineer, or modify the PRODUCT for any purposes.

  7. Transfer Restrictions: You do not have the right to grant sublicenses to any third party. This PRODUCT is licensed only to you and may not be transferred to anyone without the prior written consent of Biosymfonix.

  8. Request Conversion to Commercial Use License: If the Customer would like to use the PRODUCT commercially, e.g., beyond the limited Research Use provided for in this license, Biosymfonix is open to negotiate the provision of a separate commercial license for an extra cost, with specific terms depending upon the anticipated Commercial Use. “Commercial Use” is defined herein as any activity (including but not limited to workshops, hackathons, events, consulting) using PRODUCT whereby there is monetary transaction involved.

  9. Intellectual Property Ownership: All title, ownership rights, and intellectual property rights in and to the PRODUCT and all copies thereof remain with the Company. Nothing in this Agreement grants or transfers to you any ownership rights in the PRODUCT, including the software and other intellectual property rights related to the PRODUCT. The PRODUCT is protected by the copyright laws of all countries, international copyright treaties and conventions, and other laws. All rights are asserted and reserved. Except as expressly provided in this Agreement, no part of the PRODUCT may be copied, reproduced, modified, created derivative works from, aggregated, republished, uploaded, posted, publicly displayed, encoded, translated, transmitted, distributed, sold, or otherwise exploited for any commercial purpose whatsoever, without the Company’s express prior written permission.

  10. LIMITATION OF LIABILITY: AS PERMITTED BY APPLICABLE LAW, THE PRODUCT IS PROVIDED “AS IS” FOR CUSTOMERS’ USE AND WITHOUT WARRANTY OF ANY KIND. COMPANY EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, TITLE/NON-INFRINGEMENT, AND/OR FITNESS FOR A PARTICULAR PURPOSE.

  11. Rights and Duties Upon Termination: This Agreement will terminate automatically without notice from Biosymfonix if you fail to comply with any provision of this Agreement. Upon termination of this Agreement, you shall return the PRODUCT and all derivative works, embodiments, and records thereof, including without limitation, copies thereof, electronic or otherwise. You must also destroy all the associated material provided. All provisions of this Agreement relating to disclaimers or warranties, limitations of liability, remedies, or damages and the Company’s proprietary rights, choice of law and jurisdiction, and indemnity shall survive termination of this Agreement.

  12. Choice of Law and Venue: This Agreement shall be governed by the law of Denmark. All disputes arising out of or in connection with the present contract shall be finally settled under the Rules of Arbitration of the International Chamber of Commerce by one or more arbitrators appointed in accordance with the said Rules.

End User License Agreement for the use of ESHIP: Navigating Uncertainty/GRANTED: The Research Grant Game/Pactopolis: Where Smart Negotiations Meet Sustainable Innovation ACADEMIC TEACHING USE

NOTICE: PLEASE READ THIS END USER LICENSE AGREEMENT (“Agreement”) EXPLAINING ADDITIONAL LICENSE TERMS AND LIMITATIONS BEFORE USING THIS PRODUCT. IF YOU DO NOT ACCEPT THESE TERMS, YOU MAY CONTACT BIOSYMFONIX TO RETURN THIS PRODUCT AND OBTAIN A REFUND OF THE ORIGINAL PURCHASE ORDER. FOR THE SAKE OF CLARITY, OPENING THE PRODUCT AND USING SAME IS DEEMED AN AGREEMENT TO THE FOLLOWING ADDITIONAL TERMS.

This Agreement constitutes a legally binding agreement between Customer (“Customer” or “you”) of Institution (“Institution”) and Biosymfonix (DK33006039) (“Company”) and regulates the use of the Game (“PRODUCT”) and the associated materials. The “Effective Date” of this Agreement is the date of purchase.

  1. Scope of License: Biosymfonix grants you a non-exclusive, and non-transferrable license to use the boardgame, including all content, characters, information, and services contained therein (“PRODUCT”), solely for Academic Teaching Use. The Customer agrees to not use the PRODUCT beyond this Academic Teaching Use. The Customer agrees its use of the PRODUCT shall be strictly in accordance with this Agreement.

  2. Academic Teaching Use: “Academic Teaching Use” is defined herein as non-commercial instruction and learning at the Institution. In the event that the customer would like to use the product for non-commercial, academic research, they should contact Biosymfonix to extend the license to the Academic Research Use License.

  3. Term: The license term shall commence on the Effective Date and shall be a lifetime, non-exclusive, and non-transferrable license.

  4. Termination: In the event that the Customer departs the Institution, this license is deemed terminated immediately, and as such, Biosymfonix requests that the PRODUCT be returned to Biosymfonix and all associated materials be discarded at that time. The PRODUCT will be donated to a deserving institute that does not have the funds to support the purchase of the PRODUCT. In this case both the donating and receiving Institutions will be announced on the Company’s website as per the Company’s CSR initiative. Alternatively, the License can optionally be renewed upon request by the Customer or a new representative of the Institution (at a small cost and analogous terms to be determined at that time). Biosymfonix will, upon such renewal, upgrade any supplementary educational materials that have been provided with the Product.

  5. Payment: For Academic Teaching use license granted to the PRODUCT, you agree to pay under the terms of Biosymfonix’s invoice, which is incorporated by reference, including applicable renewal license fees (“License Fee”). You agree to pay all reasonable attorney and collection fees arising from efforts to collect any past due amounts from you.

  6. Restrictions On Use: Any use, reproduction or redistribution of the PRODUCT not expressly authorized by this Agreement is expressly prohibited and may result in severe civil and criminal penalties. Customer may not disassemble, reverse engineer, or modify the PRODUCT for any purposes.

  7. Transfer Restrictions: You do not have the right to grant sublicenses to any third party. This PRODUCT is licensed only to you and may not be transferred to anyone without the prior written consent of Biosymfonix.

  8. Request Conversion to Commercial Use License: If the Customer would like to use the PRODUCT commercially, e.g., beyond the limited Research Use provided for in this license, Biosymfonix is open to negotiate the provision of a separate commercial license for an extra cost, with specific terms depending upon the anticipated Commercial Use. “Commercial Use” is defined herein as any activity (including but not limited to workshops, hackathons, events, consulting) using PRODUCT whereby there is monetary transaction involved.

  9. Intellectual Property Ownership: All title, ownership rights, and intellectual property rights in and to the PRODUCT and all copies thereof remain with the Company. Nothing in this Agreement grants or transfers to you any ownership rights in the PRODUCT, including the software and other intellectual property rights related to the PRODUCT. The PRODUCT is protected by the copyright laws of all countries, international copyright treaties and conventions, and other laws. All rights are asserted and reserved. Except as expressly provided in this Agreement, no part of the PRODUCT may be copied, reproduced, modified, created derivative works from, aggregated, republished, uploaded, posted, publicly displayed, encoded, translated, transmitted, distributed, sold, or otherwise exploited for any commercial purpose whatsoever, without the Company’s express prior written permission.

  10. LIMITATION OF LIABILITY: AS PERMITTED BY APPLICABLE LAW, THE PRODUCT IS PROVIDED “AS IS” FOR CUSTOMERS’ USE AND WITHOUT WARRANTY OF ANY KIND. COMPANY EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, TITLE/NON-INFRINGEMENT, AND/OR FITNESS FOR A PARTICULAR PURPOSE.

  11. Rights and Duties Upon Termination: This Agreement will terminate automatically without notice from Biosymfonix if you fail to comply with any provision of this Agreement. Upon termination of this Agreement, you shall return the PRODUCT and all derivative works, embodiments, and records thereof, including without limitation, copies thereof, electronic or otherwise. You must also destroy all the associated material provided. All provisions of this Agreement relating to disclaimers or warranties, limitations of liability, remedies, or damages and the Company’s proprietary rights, choice of law and jurisdiction, and indemnity shall survive termination of this Agreement.

  12. Choice of Law and Venue: This Agreement shall be governed by the law of Denmark. All disputes arising out of or in connection with the present contract shall be finally settled under the Rules of Arbitration of the International Chamber of Commerce by one or more arbitrators appointed in accordance with the said Rules.

End User License Agreement for the use of ESHIP: Navigating Uncertainty/GRANTED: The Research Grant Game/Pactopolis: Where Smart Negotiations Meet Sustainable Innovation

Commercial Use

NOTICE: PLEASE READ THIS END USER LICENSE AGREEMENT (“Agreement”) EXPLAINING ADDITIONAL LICENSE TERMS AND LIMITATIONS BEFORE USING THIS PRODUCT. IF YOU DO NOT ACCEPT THESE TERMS, YOU MAY CONTACT BIOSYMFONIX TO RETURN THIS PRODUCT AND OBTAIN A REFUND OF THE ORIGINAL PURCHASE ORDER. FOR THE SAKE OF CLARITY, OPENING THE PRODUCT AND USING SAME IS DEEMED AN AGREEMENT TO THE FOLLOWING ADDITIONAL TERMS.

This Agreement constitutes a legally binding agreement between Customer (“Customer” or “you”) of Institution (“Institution”) and Biosymfonix (DK33006039) (“Company”) and regulates the use of the Game (“PRODUCT”) and the associated materials. The “Effective Date” of this Agreement is the date of purchase.

  1. Scope of License: Biosymfonix grants you a commercial, non-exclusive, and non-transferrable license to use the above-mentioned boardgame, including all content, characters, information, and services contained therein (“PRODUCT”). The Customer agrees its use of the PRODUCT shall be strictly in accordance with this Agreement.

  2. Commercial Use: “Commercial Use” is defined herein as any activity (including but not limited to workshops, hackathons, events, consulting) using PRODUCT whereby there is monetary transaction involved, and/or any activity using the PRODUCT that involves participants or users who are not members of your academic institution, including any consortiums, workshops, or the like involving additional companies or institutions.

  3. Term: The license term shall commence on the Effective Date and shall be for a period of up to three (3) years (“Term”). Thereafter, this Agreement will automatically renew. Biosymfonix will send renewal invoice to Customer proximate to the end of a three-year term, payment of which is due in accordance with Section 5.

  4. Termination: This Agreement will terminate automatically without notice from Biosymfonix if you fail to comply with any provision of this Agreement or when the Term noted in Section 3 expires absent renewal. Upon termination of this Agreement, you shall destroy all copies of same. All provisions of this Agreement relating to disclaimers or warranties, limitations of liability, remedies, or damages and Company’s proprietary rights, choice of law, and jurisdiction shall survive termination.

  5. Payment: For the commercial license granted to the PRODUCT, you agree to pay under the terms of Biosymfonix’s invoice which is incorporated by reference, including applicable renewal license fees (“License Fee”). You agree to pay all reasonable attorney and collection fees arising from efforts to collect any past due amounts from you.

  6. Restrictions On Use: Any use, reproduction or redistribution of the PRODUCT not expressly authorized by this Agreement is expressly prohibited and may result in severe civil and criminal penalties. Customer may not disassemble, reverse engineer, or modify the PRODUCT for any purposes.

  7. Transfer Restrictions: You do not have the right to grant sublicenses to any third party. This PRODUCT is licensed only to you and may not be transferred to anyone without the prior written consent of Biosymfonix.

  8. Request Conversion to Academic Use License: At the end of the Term, Customer may request conversion to an ‘academic’ license, which would if agreed between the parties would convert to Biosymfonix’s then-extending terms for academic, non-commercial license.

  9. Intellectual Property Ownership: All title, ownership rights, and intellectual property rights in and to the PRODUCT and all copies thereof remain with the Company. Nothing in this Agreement grants or transfers to you any ownership rights in the PRODUCT, including the software and other intellectual property rights related to the PRODUCT. The PRODUCT is protected by the copyright laws of all countries, international copyright treaties and conventions, and other laws. All rights are asserted and reserved. Except as expressly provided in this Agreement, no part of the PRODUCT may be copied, reproduced, modified, created derivative works from, aggregated, republished, uploaded, posted, publicly displayed, encoded, translated, transmitted, distributed, sold, or otherwise exploited for any commercial purpose whatsoever, without the Company’s express prior written permission.

  10. LIMITATION OF LIABILITY: AS PERMITTED BY APPLICABLE LAW, THE PRODUCT IS PROVIDED “AS IS” FOR CUSTOMERS’ USE AND WITHOUT WARRANTY OF ANY KIND. COMPANY EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, TITLE/NON-INFRINGEMENT, AND/OR FITNESS FOR A PARTICULAR PURPOSE.

  11. Rights and Duties Upon Termination: This Agreement will terminate automatically without notice from Biosymfonix if you fail to comply with any provision of this Agreement. Upon termination of this Agreement, you shall return the PRODUCT and all derivative works, embodiments, and records thereof, including without limitation, copies thereof, electronic or otherwise. You must also destroy all the associated material provided. All provisions of this Agreement relating to disclaimers or warranties, limitations of liability, remedies, or damages and the Company’s proprietary rights, choice of law and jurisdiction, and indemnity shall survive termination of this Agreement.

  12. Choice of Law and Venue: This Agreement shall be governed by the law of Denmark. All disputes arising out of or in connection with the present contract shall be finally settled under the Rules of Arbitration of the International Chamber of Commerce by one or more arbitrators appointed in accordance with the said Rules.